content/canvas/src/WebGLShaderPrecisionFormat.h

Wed, 31 Dec 2014 06:09:35 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 06:09:35 +0100
changeset 0
6474c204b198
permissions
-rw-r--r--

Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.

     1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
     2 /* This Source Code Form is subject to the terms of the Mozilla Public
     3  * License, v. 2.0. If a copy of the MPL was not distributed with this
     4  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
     6 #ifndef WEBGLSHADERPRECISIONFORMAT_H_
     7 #define WEBGLSHADERPRECISIONFORMAT_H_
     9 #include "WebGLObjectModel.h"
    11 namespace mozilla {
    13 class WebGLBuffer;
    15 class WebGLShaderPrecisionFormat MOZ_FINAL
    16     : public WebGLContextBoundObject
    17 {
    18 public:
    19     WebGLShaderPrecisionFormat(WebGLContext *context, GLint rangeMin, GLint rangeMax, GLint precision) :
    20         WebGLContextBoundObject(context),
    21         mRangeMin(rangeMin),
    22         mRangeMax(rangeMax),
    23         mPrecision(precision)
    24     {
    25     }
    27     JSObject* WrapObject(JSContext *cx);
    29     // WebIDL WebGLShaderPrecisionFormat API
    30     GLint RangeMin() const {
    31         return mRangeMin;
    32     }
    33     GLint RangeMax() const {
    34         return mRangeMax;
    35     }
    36     GLint Precision() const {
    37         return mPrecision;
    38     }
    40     NS_INLINE_DECL_REFCOUNTING(WebGLShaderPrecisionFormat)
    42 private:
    43     // Private destructor, to discourage deletion outside of Release():
    44     ~WebGLShaderPrecisionFormat()
    45     {
    46     }
    48     GLint mRangeMin;
    49     GLint mRangeMax;
    50     GLint mPrecision;
    51 };
    53 } // namespace mozilla
    55 #endif

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