content/canvas/src/WebGLShaderPrecisionFormat.h

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1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 /* This Source Code Form is subject to the terms of the Mozilla Public
3 * License, v. 2.0. If a copy of the MPL was not distributed with this
4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
5
6 #ifndef WEBGLSHADERPRECISIONFORMAT_H_
7 #define WEBGLSHADERPRECISIONFORMAT_H_
8
9 #include "WebGLObjectModel.h"
10
11 namespace mozilla {
12
13 class WebGLBuffer;
14
15 class WebGLShaderPrecisionFormat MOZ_FINAL
16 : public WebGLContextBoundObject
17 {
18 public:
19 WebGLShaderPrecisionFormat(WebGLContext *context, GLint rangeMin, GLint rangeMax, GLint precision) :
20 WebGLContextBoundObject(context),
21 mRangeMin(rangeMin),
22 mRangeMax(rangeMax),
23 mPrecision(precision)
24 {
25 }
26
27 JSObject* WrapObject(JSContext *cx);
28
29 // WebIDL WebGLShaderPrecisionFormat API
30 GLint RangeMin() const {
31 return mRangeMin;
32 }
33 GLint RangeMax() const {
34 return mRangeMax;
35 }
36 GLint Precision() const {
37 return mPrecision;
38 }
39
40 NS_INLINE_DECL_REFCOUNTING(WebGLShaderPrecisionFormat)
41
42 private:
43 // Private destructor, to discourage deletion outside of Release():
44 ~WebGLShaderPrecisionFormat()
45 {
46 }
47
48 GLint mRangeMin;
49 GLint mRangeMax;
50 GLint mPrecision;
51 };
52
53 } // namespace mozilla
54
55 #endif

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