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1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ |
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2 /* This Source Code Form is subject to the terms of the Mozilla Public |
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3 * License, v. 2.0. If a copy of the MPL was not distributed with this |
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4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ |
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5 |
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6 #ifndef WEBGLSHADERPRECISIONFORMAT_H_ |
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7 #define WEBGLSHADERPRECISIONFORMAT_H_ |
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8 |
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9 #include "WebGLObjectModel.h" |
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10 |
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11 namespace mozilla { |
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12 |
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13 class WebGLBuffer; |
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14 |
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15 class WebGLShaderPrecisionFormat MOZ_FINAL |
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16 : public WebGLContextBoundObject |
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17 { |
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18 public: |
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19 WebGLShaderPrecisionFormat(WebGLContext *context, GLint rangeMin, GLint rangeMax, GLint precision) : |
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20 WebGLContextBoundObject(context), |
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21 mRangeMin(rangeMin), |
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22 mRangeMax(rangeMax), |
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23 mPrecision(precision) |
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24 { |
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25 } |
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26 |
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27 JSObject* WrapObject(JSContext *cx); |
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28 |
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29 // WebIDL WebGLShaderPrecisionFormat API |
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30 GLint RangeMin() const { |
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31 return mRangeMin; |
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32 } |
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33 GLint RangeMax() const { |
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34 return mRangeMax; |
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35 } |
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36 GLint Precision() const { |
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37 return mPrecision; |
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38 } |
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39 |
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40 NS_INLINE_DECL_REFCOUNTING(WebGLShaderPrecisionFormat) |
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41 |
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42 private: |
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43 // Private destructor, to discourage deletion outside of Release(): |
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44 ~WebGLShaderPrecisionFormat() |
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45 { |
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46 } |
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47 |
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48 GLint mRangeMin; |
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49 GLint mRangeMax; |
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50 GLint mPrecision; |
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51 }; |
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52 |
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53 } // namespace mozilla |
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54 |
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55 #endif |