Thu, 22 Aug 2013 19:50:12 +0200
Flush progress with initial commit, improve application.
1 Reqs
2 Derive food subclasses from a generic food class
3 Derive hero subclasses from a generac actor class
4 Add 'hitid' to derived asteroid class to control multiple hits
5 Read http://quick-docs.madewithmarmalade.com/LuaAndObjectOrientation.html
6 Stitch galaxia sprite edges together using a Gimp filter
7 Program star particles to rotate during their flights
8 Solve bug of hero collisions sometimes triggering wrong logic
9 Replace vibrator logic once problem of too long and loud vibrations is solved
11 URLs
12 http://www.lua.org/manual/
13 http://www.madewithmarmalade.com/blog/building-marmalade-quick-game-nick-smith-part-2-getting-grips-lua/
14 http://www.madewithmarmalade.com/blog/building-marmalade-quick-game-pt-3-building-wrong-prototype/
15 http://www.madewithmarmalade.com/blog/building-marmalade-quick-game-part-4-api-best-practice/
17 Reqs
18 Gloss all buttons and logos
19 Make new abstract class 'actor' (http://www.lua.org/pil/16.html)
20 Subclass actor to derive new hero and villain subclasses
21 Repeat for space obstacles and cat food
23 Bugs
24 +Points given repeatedly
26 Tips
27 Audiacity to process sounds: In the 'Track' menu 'stereo to mono'
28 In the imported track, set '16-bit PCM' then see the 'Track'
29 drop down menu to select 'Resample' and choose '11025Hz'. Set
30 the 'Project Rate' in the selection toolbar at the bottom as well.
31 Export the file, 'Save as type' choose 'Other compressed files'
32 and then 'Options' choose 'RAW (headerless)' and '16-bit signed PCM'.