docs/Todo.txt

Thu, 22 Aug 2013 19:50:12 +0200

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Thu, 22 Aug 2013 19:50:12 +0200
changeset 0
bba7a2a225f6
permissions
-rw-r--r--

Flush progress with initial commit, improve application.

     1 Reqs
     2   Derive food subclasses from a generic food class
     3   Derive hero subclasses from a generac actor class
     4   Add 'hitid' to derived asteroid class to control multiple hits
     5   Read http://quick-docs.madewithmarmalade.com/LuaAndObjectOrientation.html
     6   Stitch galaxia sprite edges together using a Gimp filter
     7   Program star particles to rotate during their flights
     8   Solve bug of hero collisions sometimes triggering wrong logic
     9   Replace vibrator logic once problem of too long and loud vibrations is solved
    11 URLs
    12   http://www.lua.org/manual/
    13   http://www.madewithmarmalade.com/blog/building-marmalade-quick-game-nick-smith-part-2-getting-grips-lua/
    14   http://www.madewithmarmalade.com/blog/building-marmalade-quick-game-pt-3-building-wrong-prototype/
    15   http://www.madewithmarmalade.com/blog/building-marmalade-quick-game-part-4-api-best-practice/
    17 Reqs
    18   Gloss all buttons and logos
    19   Make new abstract class 'actor' (http://www.lua.org/pil/16.html)
    20   Subclass actor to derive new hero and villain subclasses
    21   Repeat for space obstacles and cat food
    23 Bugs
    24   +Points given repeatedly
    26 Tips
    27   Audiacity to process sounds: In the 'Track' menu 'stereo to mono'
    28     In the imported track, set '16-bit PCM' then see the 'Track'
    29     drop down menu to select 'Resample' and choose '11025Hz'. Set
    30     the 'Project Rate' in the selection toolbar at the bottom as well.
    31     Export the file, 'Save as type' choose 'Other compressed files'
    32     and then 'Options' choose 'RAW (headerless)' and '16-bit signed PCM'.

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