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1 Reqs |
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2 Derive food subclasses from a generic food class |
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3 Derive hero subclasses from a generac actor class |
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4 Add 'hitid' to derived asteroid class to control multiple hits |
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5 Read http://quick-docs.madewithmarmalade.com/LuaAndObjectOrientation.html |
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6 Stitch galaxia sprite edges together using a Gimp filter |
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7 Program star particles to rotate during their flights |
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8 Solve bug of hero collisions sometimes triggering wrong logic |
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9 Replace vibrator logic once problem of too long and loud vibrations is solved |
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10 |
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11 URLs |
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12 http://www.lua.org/manual/ |
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13 http://www.madewithmarmalade.com/blog/building-marmalade-quick-game-nick-smith-part-2-getting-grips-lua/ |
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14 http://www.madewithmarmalade.com/blog/building-marmalade-quick-game-pt-3-building-wrong-prototype/ |
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15 http://www.madewithmarmalade.com/blog/building-marmalade-quick-game-part-4-api-best-practice/ |
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16 |
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17 Reqs |
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18 Gloss all buttons and logos |
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19 Make new abstract class 'actor' (http://www.lua.org/pil/16.html) |
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20 Subclass actor to derive new hero and villain subclasses |
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21 Repeat for space obstacles and cat food |
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22 |
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23 Bugs |
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24 +Points given repeatedly |
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25 |
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26 Tips |
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27 Audiacity to process sounds: In the 'Track' menu 'stereo to mono' |
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28 In the imported track, set '16-bit PCM' then see the 'Track' |
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29 drop down menu to select 'Resample' and choose '11025Hz'. Set |
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30 the 'Project Rate' in the selection toolbar at the bottom as well. |
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31 Export the file, 'Save as type' choose 'Other compressed files' |
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32 and then 'Options' choose 'RAW (headerless)' and '16-bit signed PCM'. |
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33 |