docs/Todo.txt

Thu, 22 Aug 2013 19:50:12 +0200

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Thu, 22 Aug 2013 19:50:12 +0200
changeset 0
bba7a2a225f6
permissions
-rw-r--r--

Flush progress with initial commit, improve application.

michael@0 1 Reqs
michael@0 2 Derive food subclasses from a generic food class
michael@0 3 Derive hero subclasses from a generac actor class
michael@0 4 Add 'hitid' to derived asteroid class to control multiple hits
michael@0 5 Read http://quick-docs.madewithmarmalade.com/LuaAndObjectOrientation.html
michael@0 6 Stitch galaxia sprite edges together using a Gimp filter
michael@0 7 Program star particles to rotate during their flights
michael@0 8 Solve bug of hero collisions sometimes triggering wrong logic
michael@0 9 Replace vibrator logic once problem of too long and loud vibrations is solved
michael@0 10
michael@0 11 URLs
michael@0 12 http://www.lua.org/manual/
michael@0 13 http://www.madewithmarmalade.com/blog/building-marmalade-quick-game-nick-smith-part-2-getting-grips-lua/
michael@0 14 http://www.madewithmarmalade.com/blog/building-marmalade-quick-game-pt-3-building-wrong-prototype/
michael@0 15 http://www.madewithmarmalade.com/blog/building-marmalade-quick-game-part-4-api-best-practice/
michael@0 16
michael@0 17 Reqs
michael@0 18 Gloss all buttons and logos
michael@0 19 Make new abstract class 'actor' (http://www.lua.org/pil/16.html)
michael@0 20 Subclass actor to derive new hero and villain subclasses
michael@0 21 Repeat for space obstacles and cat food
michael@0 22
michael@0 23 Bugs
michael@0 24 +Points given repeatedly
michael@0 25
michael@0 26 Tips
michael@0 27 Audiacity to process sounds: In the 'Track' menu 'stereo to mono'
michael@0 28 In the imported track, set '16-bit PCM' then see the 'Track'
michael@0 29 drop down menu to select 'Resample' and choose '11025Hz'. Set
michael@0 30 the 'Project Rate' in the selection toolbar at the bottom as well.
michael@0 31 Export the file, 'Save as type' choose 'Other compressed files'
michael@0 32 and then 'Options' choose 'RAW (headerless)' and '16-bit signed PCM'.
michael@0 33

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