Thu, 22 Aug 2013 19:50:12 +0200
Flush progress with initial commit, improve application.
michael@0 | 1 | Reqs |
michael@0 | 2 | Derive food subclasses from a generic food class |
michael@0 | 3 | Derive hero subclasses from a generac actor class |
michael@0 | 4 | Add 'hitid' to derived asteroid class to control multiple hits |
michael@0 | 5 | Read http://quick-docs.madewithmarmalade.com/LuaAndObjectOrientation.html |
michael@0 | 6 | Stitch galaxia sprite edges together using a Gimp filter |
michael@0 | 7 | Program star particles to rotate during their flights |
michael@0 | 8 | Solve bug of hero collisions sometimes triggering wrong logic |
michael@0 | 9 | Replace vibrator logic once problem of too long and loud vibrations is solved |
michael@0 | 10 | |
michael@0 | 11 | URLs |
michael@0 | 12 | http://www.lua.org/manual/ |
michael@0 | 13 | http://www.madewithmarmalade.com/blog/building-marmalade-quick-game-nick-smith-part-2-getting-grips-lua/ |
michael@0 | 14 | http://www.madewithmarmalade.com/blog/building-marmalade-quick-game-pt-3-building-wrong-prototype/ |
michael@0 | 15 | http://www.madewithmarmalade.com/blog/building-marmalade-quick-game-part-4-api-best-practice/ |
michael@0 | 16 | |
michael@0 | 17 | Reqs |
michael@0 | 18 | Gloss all buttons and logos |
michael@0 | 19 | Make new abstract class 'actor' (http://www.lua.org/pil/16.html) |
michael@0 | 20 | Subclass actor to derive new hero and villain subclasses |
michael@0 | 21 | Repeat for space obstacles and cat food |
michael@0 | 22 | |
michael@0 | 23 | Bugs |
michael@0 | 24 | +Points given repeatedly |
michael@0 | 25 | |
michael@0 | 26 | Tips |
michael@0 | 27 | Audiacity to process sounds: In the 'Track' menu 'stereo to mono' |
michael@0 | 28 | In the imported track, set '16-bit PCM' then see the 'Track' |
michael@0 | 29 | drop down menu to select 'Resample' and choose '11025Hz'. Set |
michael@0 | 30 | the 'Project Rate' in the selection toolbar at the bottom as well. |
michael@0 | 31 | Export the file, 'Save as type' choose 'Other compressed files' |
michael@0 | 32 | and then 'Options' choose 'RAW (headerless)' and '16-bit signed PCM'. |
michael@0 | 33 |