docs/Todo.txt

changeset 0
bba7a2a225f6
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/docs/Todo.txt	Thu Aug 22 19:50:12 2013 +0200
     1.3 @@ -0,0 +1,33 @@
     1.4 +Reqs
     1.5 +  Derive food subclasses from a generic food class
     1.6 +  Derive hero subclasses from a generac actor class
     1.7 +  Add 'hitid' to derived asteroid class to control multiple hits
     1.8 +  Read http://quick-docs.madewithmarmalade.com/LuaAndObjectOrientation.html
     1.9 +  Stitch galaxia sprite edges together using a Gimp filter
    1.10 +  Program star particles to rotate during their flights
    1.11 +  Solve bug of hero collisions sometimes triggering wrong logic
    1.12 +  Replace vibrator logic once problem of too long and loud vibrations is solved
    1.13 +
    1.14 +URLs
    1.15 +  http://www.lua.org/manual/
    1.16 +  http://www.madewithmarmalade.com/blog/building-marmalade-quick-game-nick-smith-part-2-getting-grips-lua/
    1.17 +  http://www.madewithmarmalade.com/blog/building-marmalade-quick-game-pt-3-building-wrong-prototype/
    1.18 +  http://www.madewithmarmalade.com/blog/building-marmalade-quick-game-part-4-api-best-practice/
    1.19 +
    1.20 +Reqs
    1.21 +  Gloss all buttons and logos
    1.22 +  Make new abstract class 'actor' (http://www.lua.org/pil/16.html)
    1.23 +  Subclass actor to derive new hero and villain subclasses
    1.24 +  Repeat for space obstacles and cat food
    1.25 +
    1.26 +Bugs
    1.27 +  +Points given repeatedly
    1.28 +
    1.29 +Tips
    1.30 +  Audiacity to process sounds: In the 'Track' menu 'stereo to mono'
    1.31 +    In the imported track, set '16-bit PCM' then see the 'Track'
    1.32 +    drop down menu to select 'Resample' and choose '11025Hz'. Set
    1.33 +    the 'Project Rate' in the selection toolbar at the bottom as well.
    1.34 +    Export the file, 'Save as type' choose 'Other compressed files'
    1.35 +    and then 'Options' choose 'RAW (headerless)' and '16-bit signed PCM'.
    1.36 +

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