1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/docs/Todo.txt Thu Aug 22 19:50:12 2013 +0200 1.3 @@ -0,0 +1,33 @@ 1.4 +Reqs 1.5 + Derive food subclasses from a generic food class 1.6 + Derive hero subclasses from a generac actor class 1.7 + Add 'hitid' to derived asteroid class to control multiple hits 1.8 + Read http://quick-docs.madewithmarmalade.com/LuaAndObjectOrientation.html 1.9 + Stitch galaxia sprite edges together using a Gimp filter 1.10 + Program star particles to rotate during their flights 1.11 + Solve bug of hero collisions sometimes triggering wrong logic 1.12 + Replace vibrator logic once problem of too long and loud vibrations is solved 1.13 + 1.14 +URLs 1.15 + http://www.lua.org/manual/ 1.16 + http://www.madewithmarmalade.com/blog/building-marmalade-quick-game-nick-smith-part-2-getting-grips-lua/ 1.17 + http://www.madewithmarmalade.com/blog/building-marmalade-quick-game-pt-3-building-wrong-prototype/ 1.18 + http://www.madewithmarmalade.com/blog/building-marmalade-quick-game-part-4-api-best-practice/ 1.19 + 1.20 +Reqs 1.21 + Gloss all buttons and logos 1.22 + Make new abstract class 'actor' (http://www.lua.org/pil/16.html) 1.23 + Subclass actor to derive new hero and villain subclasses 1.24 + Repeat for space obstacles and cat food 1.25 + 1.26 +Bugs 1.27 + +Points given repeatedly 1.28 + 1.29 +Tips 1.30 + Audiacity to process sounds: In the 'Track' menu 'stereo to mono' 1.31 + In the imported track, set '16-bit PCM' then see the 'Track' 1.32 + drop down menu to select 'Resample' and choose '11025Hz'. Set 1.33 + the 'Project Rate' in the selection toolbar at the bottom as well. 1.34 + Export the file, 'Save as type' choose 'Other compressed files' 1.35 + and then 'Options' choose 'RAW (headerless)' and '16-bit signed PCM'. 1.36 +