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1 <!-- |
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2 Copyright (C) 2011 Apple Computer, Inc. All rights reserved. |
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3 |
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4 Redistribution and use in source and binary forms, with or without |
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5 modification, are permitted provided that the following conditions |
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6 are met: |
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7 1. Redistributions of source code must retain the above copyright |
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8 notice, this list of conditions and the following disclaimer. |
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9 2. Redistributions in binary form must reproduce the above copyright |
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10 notice, this list of conditions and the following disclaimer in the |
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11 documentation and/or other materials provided with the distribution. |
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12 |
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13 THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY |
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14 EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
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15 IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
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16 PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
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17 CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
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18 EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
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19 PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
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20 PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
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21 OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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22 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
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23 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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24 --> |
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25 <!DOCTYPE html> |
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26 <html> |
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27 <head> |
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28 <meta charset="utf-8"> |
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29 <link rel="stylesheet" href="../../resources/js-test-style.css"/> |
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30 <script src="../../resources/js-test-pre.js"></script> |
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31 <script src="../resources/webgl-test.js"></script> |
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32 <script src="../resources/webgl-test-utils.js"></script> |
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33 </head> |
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34 <body> |
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35 <div id="description"></div> |
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36 <div id="console"></div> |
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37 |
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38 <script> |
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39 var wtu = WebGLTestUtils; |
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40 description("Tests calling WebGL APIs with wrong argument types"); |
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41 |
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42 var context = wtu.create3DContext(); |
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43 var program = wtu.loadStandardProgram(context); |
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44 var shader = wtu.loadStandardVertexShader(context); |
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45 var shouldGenerateGLError = wtu.shouldGenerateGLError; |
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46 |
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47 assertMsg(program != null, "Program Compiled"); |
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48 assertMsg(shader != null, "Shader Compiled"); |
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49 |
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50 var loc = context.getUniformLocation(program, "u_modelViewProjMatrix"); |
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51 assertMsg(loc != null, "getUniformLocation succeeded"); |
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52 |
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53 var arguments = [ |
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54 { value: "foo", |
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55 throws: true }, |
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56 { value: 0, |
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57 throws: true }, |
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58 { value: null, |
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59 throws: false }, |
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60 { value: undefined, |
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61 throws: false } |
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62 ]; |
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63 |
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64 var argument; |
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65 |
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66 function shouldBeEmptyString(command) { |
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67 shouldBe(command, "''"); |
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68 } |
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69 |
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70 for (var i = 0; i < arguments.length; ++i) { |
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71 var func, func2, func3; |
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72 if (arguments[i].throws) { |
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73 func = shouldThrow; |
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74 func2 = shouldThrow; |
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75 func3 = shouldThrow; |
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76 } else { |
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77 func = shouldBeUndefined; |
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78 func2 = shouldBeNull; |
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79 func3 = shouldBeEmptyString; |
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80 } |
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81 argument = arguments[i].value; |
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82 func("context.compileShader(argument)"); |
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83 func("context.linkProgram(argument)"); |
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84 func("context.attachShader(program, argument)"); |
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85 func("context.attachShader(argument, shader)"); |
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86 func("context.detachShader(program, argument)"); |
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87 func("context.detachShader(argument, shader)"); |
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88 func("context.useProgram(argument)"); |
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89 func("context.shaderSource(argument, 'foo')"); |
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90 func("context.bindAttribLocation(argument, 0, 'foo')"); |
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91 func("context.bindBuffer(context.ARRAY_BUFFER, argument)"); |
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92 func("context.bindFramebuffer(context.FRAMEBUFFER, argument)"); |
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93 func("context.bindRenderbuffer(context.RENDERBUFFER, argument)"); |
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94 func("context.bindTexture(context.TEXTURE_2D, argument)"); |
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95 func("context.framebufferRenderbuffer(context.FRAMEBUFFER, context.DEPTH_ATTACHMENT, context.RENDERBUFFER, argument)"); |
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96 func("context.framebufferTexture2D(context.FRAMEBUFFER, context.COLOR_ATTACHMENT0, context.TEXTURE_2D, argument, 0)"); |
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97 func("context.uniform2fv(argument, new Float32Array([0.0, 0.0]))"); |
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98 func("context.uniform2iv(argument, new Int32Array([0, 0]))"); |
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99 func("context.uniformMatrix2fv(argument, false, new Float32Array([0.0, 0.0, 0.0, 0.0]))"); |
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100 |
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101 func2("context.getProgramParameter(argument, 0)"); |
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102 func2("context.getShaderParameter(argument, 0)"); |
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103 func2("context.getUniform(argument, loc)"); |
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104 func2("context.getUniform(program, argument)"); |
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105 func2("context.getUniformLocation(argument, 'u_modelViewProjMatrix')"); |
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106 |
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107 func3("context.getProgramInfoLog(argument)"); |
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108 func3("context.getShaderInfoLog(argument)"); |
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109 func3("context.getShaderSource(argument)"); |
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110 } |
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111 |
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112 successfullyParsed = true; |
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113 </script> |
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114 |
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115 <script>finishTest();</script> |
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116 </body> |
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117 </html> |