content/canvas/test/webgl-conformance/conformance/misc/bad-arguments-test.html

Wed, 31 Dec 2014 06:09:35 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 06:09:35 +0100
changeset 0
6474c204b198
permissions
-rw-r--r--

Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.

michael@0 1 <!--
michael@0 2 Copyright (C) 2011 Apple Computer, Inc. All rights reserved.
michael@0 3
michael@0 4 Redistribution and use in source and binary forms, with or without
michael@0 5 modification, are permitted provided that the following conditions
michael@0 6 are met:
michael@0 7 1. Redistributions of source code must retain the above copyright
michael@0 8 notice, this list of conditions and the following disclaimer.
michael@0 9 2. Redistributions in binary form must reproduce the above copyright
michael@0 10 notice, this list of conditions and the following disclaimer in the
michael@0 11 documentation and/or other materials provided with the distribution.
michael@0 12
michael@0 13 THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
michael@0 14 EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
michael@0 15 IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
michael@0 16 PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
michael@0 17 CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
michael@0 18 EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
michael@0 19 PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
michael@0 20 PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
michael@0 21 OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
michael@0 22 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
michael@0 23 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
michael@0 24 -->
michael@0 25 <!DOCTYPE html>
michael@0 26 <html>
michael@0 27 <head>
michael@0 28 <meta charset="utf-8">
michael@0 29 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
michael@0 30 <script src="../../resources/js-test-pre.js"></script>
michael@0 31 <script src="../resources/webgl-test.js"></script>
michael@0 32 <script src="../resources/webgl-test-utils.js"></script>
michael@0 33 </head>
michael@0 34 <body>
michael@0 35 <div id="description"></div>
michael@0 36 <div id="console"></div>
michael@0 37
michael@0 38 <script>
michael@0 39 var wtu = WebGLTestUtils;
michael@0 40 description("Tests calling WebGL APIs with wrong argument types");
michael@0 41
michael@0 42 var context = wtu.create3DContext();
michael@0 43 var program = wtu.loadStandardProgram(context);
michael@0 44 var shader = wtu.loadStandardVertexShader(context);
michael@0 45 var shouldGenerateGLError = wtu.shouldGenerateGLError;
michael@0 46
michael@0 47 assertMsg(program != null, "Program Compiled");
michael@0 48 assertMsg(shader != null, "Shader Compiled");
michael@0 49
michael@0 50 var loc = context.getUniformLocation(program, "u_modelViewProjMatrix");
michael@0 51 assertMsg(loc != null, "getUniformLocation succeeded");
michael@0 52
michael@0 53 var arguments = [
michael@0 54 { value: "foo",
michael@0 55 throws: true },
michael@0 56 { value: 0,
michael@0 57 throws: true },
michael@0 58 { value: null,
michael@0 59 throws: false },
michael@0 60 { value: undefined,
michael@0 61 throws: false }
michael@0 62 ];
michael@0 63
michael@0 64 var argument;
michael@0 65
michael@0 66 function shouldBeEmptyString(command) {
michael@0 67 shouldBe(command, "''");
michael@0 68 }
michael@0 69
michael@0 70 for (var i = 0; i < arguments.length; ++i) {
michael@0 71 var func, func2, func3;
michael@0 72 if (arguments[i].throws) {
michael@0 73 func = shouldThrow;
michael@0 74 func2 = shouldThrow;
michael@0 75 func3 = shouldThrow;
michael@0 76 } else {
michael@0 77 func = shouldBeUndefined;
michael@0 78 func2 = shouldBeNull;
michael@0 79 func3 = shouldBeEmptyString;
michael@0 80 }
michael@0 81 argument = arguments[i].value;
michael@0 82 func("context.compileShader(argument)");
michael@0 83 func("context.linkProgram(argument)");
michael@0 84 func("context.attachShader(program, argument)");
michael@0 85 func("context.attachShader(argument, shader)");
michael@0 86 func("context.detachShader(program, argument)");
michael@0 87 func("context.detachShader(argument, shader)");
michael@0 88 func("context.useProgram(argument)");
michael@0 89 func("context.shaderSource(argument, 'foo')");
michael@0 90 func("context.bindAttribLocation(argument, 0, 'foo')");
michael@0 91 func("context.bindBuffer(context.ARRAY_BUFFER, argument)");
michael@0 92 func("context.bindFramebuffer(context.FRAMEBUFFER, argument)");
michael@0 93 func("context.bindRenderbuffer(context.RENDERBUFFER, argument)");
michael@0 94 func("context.bindTexture(context.TEXTURE_2D, argument)");
michael@0 95 func("context.framebufferRenderbuffer(context.FRAMEBUFFER, context.DEPTH_ATTACHMENT, context.RENDERBUFFER, argument)");
michael@0 96 func("context.framebufferTexture2D(context.FRAMEBUFFER, context.COLOR_ATTACHMENT0, context.TEXTURE_2D, argument, 0)");
michael@0 97 func("context.uniform2fv(argument, new Float32Array([0.0, 0.0]))");
michael@0 98 func("context.uniform2iv(argument, new Int32Array([0, 0]))");
michael@0 99 func("context.uniformMatrix2fv(argument, false, new Float32Array([0.0, 0.0, 0.0, 0.0]))");
michael@0 100
michael@0 101 func2("context.getProgramParameter(argument, 0)");
michael@0 102 func2("context.getShaderParameter(argument, 0)");
michael@0 103 func2("context.getUniform(argument, loc)");
michael@0 104 func2("context.getUniform(program, argument)");
michael@0 105 func2("context.getUniformLocation(argument, 'u_modelViewProjMatrix')");
michael@0 106
michael@0 107 func3("context.getProgramInfoLog(argument)");
michael@0 108 func3("context.getShaderInfoLog(argument)");
michael@0 109 func3("context.getShaderSource(argument)");
michael@0 110 }
michael@0 111
michael@0 112 successfullyParsed = true;
michael@0 113 </script>
michael@0 114
michael@0 115 <script>finishTest();</script>
michael@0 116 </body>
michael@0 117 </html>

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