Wed, 31 Dec 2014 06:09:35 +0100
Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.
1 <!--
2 Copyright (C) 2011 Apple Computer, Inc. All rights reserved.
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5 modification, are permitted provided that the following conditions
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7 1. Redistributions of source code must retain the above copyright
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13 THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14 EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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17 CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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19 PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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21 OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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24 -->
25 <!DOCTYPE html>
26 <html>
27 <head>
28 <meta charset="utf-8">
29 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
30 <script src="../../resources/js-test-pre.js"></script>
31 <script src="../resources/webgl-test.js"></script>
32 <script src="../resources/webgl-test-utils.js"></script>
33 </head>
34 <body>
35 <div id="description"></div>
36 <div id="console"></div>
38 <script>
39 var wtu = WebGLTestUtils;
40 description("Tests calling WebGL APIs with wrong argument types");
42 var context = wtu.create3DContext();
43 var program = wtu.loadStandardProgram(context);
44 var shader = wtu.loadStandardVertexShader(context);
45 var shouldGenerateGLError = wtu.shouldGenerateGLError;
47 assertMsg(program != null, "Program Compiled");
48 assertMsg(shader != null, "Shader Compiled");
50 var loc = context.getUniformLocation(program, "u_modelViewProjMatrix");
51 assertMsg(loc != null, "getUniformLocation succeeded");
53 var arguments = [
54 { value: "foo",
55 throws: true },
56 { value: 0,
57 throws: true },
58 { value: null,
59 throws: false },
60 { value: undefined,
61 throws: false }
62 ];
64 var argument;
66 function shouldBeEmptyString(command) {
67 shouldBe(command, "''");
68 }
70 for (var i = 0; i < arguments.length; ++i) {
71 var func, func2, func3;
72 if (arguments[i].throws) {
73 func = shouldThrow;
74 func2 = shouldThrow;
75 func3 = shouldThrow;
76 } else {
77 func = shouldBeUndefined;
78 func2 = shouldBeNull;
79 func3 = shouldBeEmptyString;
80 }
81 argument = arguments[i].value;
82 func("context.compileShader(argument)");
83 func("context.linkProgram(argument)");
84 func("context.attachShader(program, argument)");
85 func("context.attachShader(argument, shader)");
86 func("context.detachShader(program, argument)");
87 func("context.detachShader(argument, shader)");
88 func("context.useProgram(argument)");
89 func("context.shaderSource(argument, 'foo')");
90 func("context.bindAttribLocation(argument, 0, 'foo')");
91 func("context.bindBuffer(context.ARRAY_BUFFER, argument)");
92 func("context.bindFramebuffer(context.FRAMEBUFFER, argument)");
93 func("context.bindRenderbuffer(context.RENDERBUFFER, argument)");
94 func("context.bindTexture(context.TEXTURE_2D, argument)");
95 func("context.framebufferRenderbuffer(context.FRAMEBUFFER, context.DEPTH_ATTACHMENT, context.RENDERBUFFER, argument)");
96 func("context.framebufferTexture2D(context.FRAMEBUFFER, context.COLOR_ATTACHMENT0, context.TEXTURE_2D, argument, 0)");
97 func("context.uniform2fv(argument, new Float32Array([0.0, 0.0]))");
98 func("context.uniform2iv(argument, new Int32Array([0, 0]))");
99 func("context.uniformMatrix2fv(argument, false, new Float32Array([0.0, 0.0, 0.0, 0.0]))");
101 func2("context.getProgramParameter(argument, 0)");
102 func2("context.getShaderParameter(argument, 0)");
103 func2("context.getUniform(argument, loc)");
104 func2("context.getUniform(program, argument)");
105 func2("context.getUniformLocation(argument, 'u_modelViewProjMatrix')");
107 func3("context.getProgramInfoLog(argument)");
108 func3("context.getShaderInfoLog(argument)");
109 func3("context.getShaderSource(argument)");
110 }
112 successfullyParsed = true;
113 </script>
115 <script>finishTest();</script>
116 </body>
117 </html>