content/canvas/test/webgl-conformance/conformance/misc/bad-arguments-test.html

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/content/canvas/test/webgl-conformance/conformance/misc/bad-arguments-test.html	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,117 @@
     1.4 +<!--
     1.5 +Copyright (C) 2011 Apple Computer, Inc.  All rights reserved.
     1.6 +
     1.7 +Redistribution and use in source and binary forms, with or without
     1.8 +modification, are permitted provided that the following conditions
     1.9 +are met:
    1.10 +1. Redistributions of source code must retain the above copyright
    1.11 +   notice, this list of conditions and the following disclaimer.
    1.12 +2. Redistributions in binary form must reproduce the above copyright
    1.13 +   notice, this list of conditions and the following disclaimer in the
    1.14 +   documentation and/or other materials provided with the distribution.
    1.15 +
    1.16 +THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
    1.17 +EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
    1.18 +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
    1.19 +PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
    1.20 +CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
    1.21 +EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
    1.22 +PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
    1.23 +PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
    1.24 +OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
    1.25 +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
    1.26 +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
    1.27 +-->
    1.28 +<!DOCTYPE html>
    1.29 +<html>
    1.30 +<head>
    1.31 +<meta charset="utf-8">
    1.32 +<link rel="stylesheet" href="../../resources/js-test-style.css"/>
    1.33 +<script src="../../resources/js-test-pre.js"></script>
    1.34 +<script src="../resources/webgl-test.js"></script>
    1.35 +<script src="../resources/webgl-test-utils.js"></script>
    1.36 +</head>
    1.37 +<body>
    1.38 +<div id="description"></div>
    1.39 +<div id="console"></div>
    1.40 +
    1.41 +<script>
    1.42 +var wtu = WebGLTestUtils;
    1.43 +description("Tests calling WebGL APIs with wrong argument types");
    1.44 +
    1.45 +var context = wtu.create3DContext();
    1.46 +var program = wtu.loadStandardProgram(context);
    1.47 +var shader = wtu.loadStandardVertexShader(context);
    1.48 +var shouldGenerateGLError = wtu.shouldGenerateGLError;
    1.49 +
    1.50 +assertMsg(program != null, "Program Compiled");
    1.51 +assertMsg(shader != null, "Shader Compiled");
    1.52 +
    1.53 +var loc = context.getUniformLocation(program, "u_modelViewProjMatrix");
    1.54 +assertMsg(loc != null, "getUniformLocation succeeded");
    1.55 +
    1.56 +var arguments = [
    1.57 +  { value: "foo",
    1.58 +    throws: true },
    1.59 +  { value: 0,
    1.60 +    throws: true },
    1.61 +  { value: null,
    1.62 +    throws: false },
    1.63 +  { value: undefined,
    1.64 +    throws: false }
    1.65 +];
    1.66 +
    1.67 +var argument;
    1.68 +
    1.69 +function shouldBeEmptyString(command) {
    1.70 +  shouldBe(command, "''");
    1.71 +}
    1.72 +
    1.73 +for (var i = 0; i < arguments.length; ++i) {
    1.74 +  var func, func2, func3;
    1.75 +  if (arguments[i].throws) {
    1.76 +    func = shouldThrow;
    1.77 +    func2 = shouldThrow;
    1.78 +    func3 = shouldThrow;
    1.79 +  } else {
    1.80 +    func = shouldBeUndefined;
    1.81 +    func2 = shouldBeNull;
    1.82 +    func3 = shouldBeEmptyString;
    1.83 +  }
    1.84 +  argument = arguments[i].value;
    1.85 +  func("context.compileShader(argument)");
    1.86 +  func("context.linkProgram(argument)");
    1.87 +  func("context.attachShader(program, argument)");
    1.88 +  func("context.attachShader(argument, shader)");
    1.89 +  func("context.detachShader(program, argument)");
    1.90 +  func("context.detachShader(argument, shader)");
    1.91 +  func("context.useProgram(argument)");
    1.92 +  func("context.shaderSource(argument, 'foo')");
    1.93 +  func("context.bindAttribLocation(argument, 0, 'foo')");
    1.94 +  func("context.bindBuffer(context.ARRAY_BUFFER, argument)");
    1.95 +  func("context.bindFramebuffer(context.FRAMEBUFFER, argument)");
    1.96 +  func("context.bindRenderbuffer(context.RENDERBUFFER, argument)");
    1.97 +  func("context.bindTexture(context.TEXTURE_2D, argument)");
    1.98 +  func("context.framebufferRenderbuffer(context.FRAMEBUFFER, context.DEPTH_ATTACHMENT, context.RENDERBUFFER, argument)");
    1.99 +  func("context.framebufferTexture2D(context.FRAMEBUFFER, context.COLOR_ATTACHMENT0, context.TEXTURE_2D, argument, 0)");
   1.100 +  func("context.uniform2fv(argument, new Float32Array([0.0, 0.0]))");
   1.101 +  func("context.uniform2iv(argument, new Int32Array([0, 0]))");
   1.102 +  func("context.uniformMatrix2fv(argument, false, new Float32Array([0.0, 0.0, 0.0, 0.0]))");
   1.103 +
   1.104 +  func2("context.getProgramParameter(argument, 0)");
   1.105 +  func2("context.getShaderParameter(argument, 0)");
   1.106 +  func2("context.getUniform(argument, loc)");
   1.107 +  func2("context.getUniform(program, argument)");
   1.108 +  func2("context.getUniformLocation(argument, 'u_modelViewProjMatrix')");
   1.109 +
   1.110 +  func3("context.getProgramInfoLog(argument)");
   1.111 +  func3("context.getShaderInfoLog(argument)");
   1.112 +  func3("context.getShaderSource(argument)");
   1.113 +}
   1.114 +
   1.115 +successfullyParsed = true;
   1.116 +</script>
   1.117 +
   1.118 +<script>finishTest();</script>
   1.119 +</body>
   1.120 +</html>

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