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1 <!-- |
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2 Copyright (c) 2011 The Chromium Authors. All rights reserved. |
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3 Use of this source code is governed by a BSD-style license that can be |
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4 found in the LICENSE file. |
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5 --> |
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6 <!DOCTYPE html> |
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7 <html> |
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8 <head> |
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9 <meta charset="utf-8"> |
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10 <title>WebGL instanceof test.</title> |
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11 <link rel="stylesheet" href="../../resources/js-test-style.css"/> |
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12 <script src="../../resources/js-test-pre.js"></script> |
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13 <script src="../resources/webgl-test.js"> </script> |
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14 <script src="../resources/webgl-test-utils.js"> </script> |
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15 </head> |
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16 <body> |
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17 <canvas id="canvas" width="2" height="2" style="width: 40px; height: 40px;"></canvas> |
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18 <div id="description"></div> |
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19 <div id="console"></div> |
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20 <script id="vshader" type="x-shader/x-vertex"> |
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21 attribute vec4 vPosition; |
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22 varying vec2 texCoord; |
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23 void main() |
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24 { |
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25 gl_Position = vPosition; |
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26 } |
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27 </script> |
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28 |
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29 <script id="fshader" type="x-shader/x-fragment"> |
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30 precision mediump float; |
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31 uniform vec4 color; |
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32 void main() |
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33 { |
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34 gl_FragColor = color; |
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35 } |
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36 </script> |
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37 <script> |
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38 var wtu = WebGLTestUtils; |
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39 description(document.title); |
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40 debug("Tests that instanceof works on WebGL objects."); |
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41 debug(""); |
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42 var gl = wtu.create3DContext("canvas"); |
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43 shouldBeTrue('gl instanceof WebGLRenderingContext'); |
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44 shouldBeTrue('gl.createBuffer() instanceof WebGLBuffer'); |
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45 shouldBeTrue('gl.createFramebuffer() instanceof WebGLFramebuffer'); |
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46 shouldBeTrue('gl.createProgram() instanceof WebGLProgram'); |
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47 shouldBeTrue('gl.createRenderbuffer() instanceof WebGLRenderbuffer'); |
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48 shouldBeTrue('gl.createShader(gl.VERTEX_SHADER) instanceof WebGLShader'); |
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49 shouldBeTrue('gl.createTexture() instanceof WebGLTexture'); |
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50 |
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51 var program = wtu.setupProgram(gl, ['vshader', 'fshader'], ['vPosition'], [0]); |
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52 |
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53 shouldBeTrue('gl.getUniformLocation(program, "color") instanceof WebGLUniformLocation'); |
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54 shouldBeTrue('gl.getActiveAttrib(program, 0) instanceof WebGLActiveInfo'); |
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55 shouldBeTrue('gl.getActiveUniform(program, 0) instanceof WebGLActiveInfo'); |
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56 |
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57 debug(""); |
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58 debug("Tests that those WebGL objects can not be constructed through new operator"); |
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59 debug(""); |
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60 |
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61 function shouldThrowWithNew(objectType, objectName) |
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62 { |
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63 try { |
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64 new objectType; |
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65 testFailed('new ' + objectName + ' did not throw'); |
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66 } catch (e) { |
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67 testPassed('new ' + objectName + ' threw an error'); |
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68 } |
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69 } |
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70 |
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71 shouldThrowWithNew(window.WebGLRenderingContext, 'WebGLRenderingContext'); |
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72 shouldThrowWithNew(window.WebGLActiveInfo, 'WebGLActiveInfo'); |
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73 shouldThrowWithNew(window.WebGLBuffer, 'WebGLBuffer'); |
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74 shouldThrowWithNew(window.WebGLFramebuffer, 'WebGLFramebuffer'); |
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75 shouldThrowWithNew(window.WebGLProgram, 'WebGLProgram'); |
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76 shouldThrowWithNew(window.WebGLRenderbuffer, 'WebGLRenderbuffer'); |
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77 shouldThrowWithNew(window.WebGLShader, 'WebGLShader'); |
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78 shouldThrowWithNew(window.WebGLTexture, 'WebGLTexture'); |
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79 shouldThrowWithNew(window.WebGLUniformLocation, 'WebGLUniformLocation'); |
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80 shouldThrowWithNew(window.WebGLShaderPrecisionFormat, 'WebGLShaderPrecisionFormat'); |
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81 |
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82 successfullyParsed = true; |
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83 </script> |
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84 <script>finishTest();</script> |
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85 |
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86 </body> |
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87 </html> |
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88 |
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89 |