content/canvas/test/webgl-conformance/conformance/misc/instanceof-test.html

Wed, 31 Dec 2014 06:09:35 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 06:09:35 +0100
changeset 0
6474c204b198
permissions
-rw-r--r--

Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.

     1 <!--
     2 Copyright (c) 2011 The Chromium Authors. All rights reserved.
     3 Use of this source code is governed by a BSD-style license that can be
     4 found in the LICENSE file.
     5  -->
     6 <!DOCTYPE html>
     7 <html>
     8 <head>
     9 <meta charset="utf-8">
    10 <title>WebGL instanceof test.</title>
    11 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
    12 <script src="../../resources/js-test-pre.js"></script>
    13 <script src="../resources/webgl-test.js"> </script>
    14 <script src="../resources/webgl-test-utils.js"> </script>
    15 </head>
    16 <body>
    17 <canvas id="canvas" width="2" height="2" style="width: 40px; height: 40px;"></canvas>
    18 <div id="description"></div>
    19 <div id="console"></div>
    20 <script id="vshader" type="x-shader/x-vertex">
    21 attribute vec4 vPosition;
    22 varying vec2 texCoord;
    23 void main()
    24 {
    25     gl_Position = vPosition;
    26 }
    27 </script>
    29 <script id="fshader" type="x-shader/x-fragment">
    30 precision mediump float;
    31 uniform vec4 color;
    32 void main()
    33 {
    34     gl_FragColor = color;
    35 }
    36 </script>
    37 <script>
    38 var wtu = WebGLTestUtils;
    39 description(document.title);
    40 debug("Tests that instanceof works on WebGL objects.");
    41 debug("");
    42 var gl = wtu.create3DContext("canvas");
    43 shouldBeTrue('gl instanceof WebGLRenderingContext');
    44 shouldBeTrue('gl.createBuffer() instanceof WebGLBuffer');
    45 shouldBeTrue('gl.createFramebuffer() instanceof WebGLFramebuffer');
    46 shouldBeTrue('gl.createProgram() instanceof WebGLProgram');
    47 shouldBeTrue('gl.createRenderbuffer() instanceof WebGLRenderbuffer');
    48 shouldBeTrue('gl.createShader(gl.VERTEX_SHADER) instanceof WebGLShader');
    49 shouldBeTrue('gl.createTexture() instanceof WebGLTexture');
    51 var program = wtu.setupProgram(gl, ['vshader', 'fshader'], ['vPosition'], [0]);
    53 shouldBeTrue('gl.getUniformLocation(program, "color") instanceof WebGLUniformLocation');
    54 shouldBeTrue('gl.getActiveAttrib(program, 0) instanceof WebGLActiveInfo');
    55 shouldBeTrue('gl.getActiveUniform(program, 0) instanceof WebGLActiveInfo');
    57 debug("");
    58 debug("Tests that those WebGL objects can not be constructed through new operator");
    59 debug("");
    61 function shouldThrowWithNew(objectType, objectName)
    62 {
    63     try {
    64         new objectType;
    65         testFailed('new ' + objectName + ' did not throw');
    66     } catch (e) {
    67         testPassed('new ' + objectName + ' threw an error');
    68     }
    69 }
    71 shouldThrowWithNew(window.WebGLRenderingContext, 'WebGLRenderingContext');
    72 shouldThrowWithNew(window.WebGLActiveInfo, 'WebGLActiveInfo');
    73 shouldThrowWithNew(window.WebGLBuffer, 'WebGLBuffer');
    74 shouldThrowWithNew(window.WebGLFramebuffer, 'WebGLFramebuffer');
    75 shouldThrowWithNew(window.WebGLProgram, 'WebGLProgram');
    76 shouldThrowWithNew(window.WebGLRenderbuffer, 'WebGLRenderbuffer');
    77 shouldThrowWithNew(window.WebGLShader, 'WebGLShader');
    78 shouldThrowWithNew(window.WebGLTexture, 'WebGLTexture');
    79 shouldThrowWithNew(window.WebGLUniformLocation, 'WebGLUniformLocation');
    80 shouldThrowWithNew(window.WebGLShaderPrecisionFormat, 'WebGLShaderPrecisionFormat');
    82 successfullyParsed = true;
    83 </script>
    84 <script>finishTest();</script>
    86 </body>
    87 </html>

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