content/canvas/test/webgl-conformance/conformance/misc/instanceof-test.html

Wed, 31 Dec 2014 06:09:35 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 06:09:35 +0100
changeset 0
6474c204b198
permissions
-rw-r--r--

Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.

michael@0 1 <!--
michael@0 2 Copyright (c) 2011 The Chromium Authors. All rights reserved.
michael@0 3 Use of this source code is governed by a BSD-style license that can be
michael@0 4 found in the LICENSE file.
michael@0 5 -->
michael@0 6 <!DOCTYPE html>
michael@0 7 <html>
michael@0 8 <head>
michael@0 9 <meta charset="utf-8">
michael@0 10 <title>WebGL instanceof test.</title>
michael@0 11 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
michael@0 12 <script src="../../resources/js-test-pre.js"></script>
michael@0 13 <script src="../resources/webgl-test.js"> </script>
michael@0 14 <script src="../resources/webgl-test-utils.js"> </script>
michael@0 15 </head>
michael@0 16 <body>
michael@0 17 <canvas id="canvas" width="2" height="2" style="width: 40px; height: 40px;"></canvas>
michael@0 18 <div id="description"></div>
michael@0 19 <div id="console"></div>
michael@0 20 <script id="vshader" type="x-shader/x-vertex">
michael@0 21 attribute vec4 vPosition;
michael@0 22 varying vec2 texCoord;
michael@0 23 void main()
michael@0 24 {
michael@0 25 gl_Position = vPosition;
michael@0 26 }
michael@0 27 </script>
michael@0 28
michael@0 29 <script id="fshader" type="x-shader/x-fragment">
michael@0 30 precision mediump float;
michael@0 31 uniform vec4 color;
michael@0 32 void main()
michael@0 33 {
michael@0 34 gl_FragColor = color;
michael@0 35 }
michael@0 36 </script>
michael@0 37 <script>
michael@0 38 var wtu = WebGLTestUtils;
michael@0 39 description(document.title);
michael@0 40 debug("Tests that instanceof works on WebGL objects.");
michael@0 41 debug("");
michael@0 42 var gl = wtu.create3DContext("canvas");
michael@0 43 shouldBeTrue('gl instanceof WebGLRenderingContext');
michael@0 44 shouldBeTrue('gl.createBuffer() instanceof WebGLBuffer');
michael@0 45 shouldBeTrue('gl.createFramebuffer() instanceof WebGLFramebuffer');
michael@0 46 shouldBeTrue('gl.createProgram() instanceof WebGLProgram');
michael@0 47 shouldBeTrue('gl.createRenderbuffer() instanceof WebGLRenderbuffer');
michael@0 48 shouldBeTrue('gl.createShader(gl.VERTEX_SHADER) instanceof WebGLShader');
michael@0 49 shouldBeTrue('gl.createTexture() instanceof WebGLTexture');
michael@0 50
michael@0 51 var program = wtu.setupProgram(gl, ['vshader', 'fshader'], ['vPosition'], [0]);
michael@0 52
michael@0 53 shouldBeTrue('gl.getUniformLocation(program, "color") instanceof WebGLUniformLocation');
michael@0 54 shouldBeTrue('gl.getActiveAttrib(program, 0) instanceof WebGLActiveInfo');
michael@0 55 shouldBeTrue('gl.getActiveUniform(program, 0) instanceof WebGLActiveInfo');
michael@0 56
michael@0 57 debug("");
michael@0 58 debug("Tests that those WebGL objects can not be constructed through new operator");
michael@0 59 debug("");
michael@0 60
michael@0 61 function shouldThrowWithNew(objectType, objectName)
michael@0 62 {
michael@0 63 try {
michael@0 64 new objectType;
michael@0 65 testFailed('new ' + objectName + ' did not throw');
michael@0 66 } catch (e) {
michael@0 67 testPassed('new ' + objectName + ' threw an error');
michael@0 68 }
michael@0 69 }
michael@0 70
michael@0 71 shouldThrowWithNew(window.WebGLRenderingContext, 'WebGLRenderingContext');
michael@0 72 shouldThrowWithNew(window.WebGLActiveInfo, 'WebGLActiveInfo');
michael@0 73 shouldThrowWithNew(window.WebGLBuffer, 'WebGLBuffer');
michael@0 74 shouldThrowWithNew(window.WebGLFramebuffer, 'WebGLFramebuffer');
michael@0 75 shouldThrowWithNew(window.WebGLProgram, 'WebGLProgram');
michael@0 76 shouldThrowWithNew(window.WebGLRenderbuffer, 'WebGLRenderbuffer');
michael@0 77 shouldThrowWithNew(window.WebGLShader, 'WebGLShader');
michael@0 78 shouldThrowWithNew(window.WebGLTexture, 'WebGLTexture');
michael@0 79 shouldThrowWithNew(window.WebGLUniformLocation, 'WebGLUniformLocation');
michael@0 80 shouldThrowWithNew(window.WebGLShaderPrecisionFormat, 'WebGLShaderPrecisionFormat');
michael@0 81
michael@0 82 successfullyParsed = true;
michael@0 83 </script>
michael@0 84 <script>finishTest();</script>
michael@0 85
michael@0 86 </body>
michael@0 87 </html>
michael@0 88
michael@0 89

mercurial