content/canvas/test/webgl-conformance/conformance/misc/instanceof-test.html

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/content/canvas/test/webgl-conformance/conformance/misc/instanceof-test.html	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,89 @@
     1.4 +<!--
     1.5 +Copyright (c) 2011 The Chromium Authors. All rights reserved.
     1.6 +Use of this source code is governed by a BSD-style license that can be
     1.7 +found in the LICENSE file.
     1.8 + -->
     1.9 +<!DOCTYPE html>
    1.10 +<html>
    1.11 +<head>
    1.12 +<meta charset="utf-8">
    1.13 +<title>WebGL instanceof test.</title>
    1.14 +<link rel="stylesheet" href="../../resources/js-test-style.css"/>
    1.15 +<script src="../../resources/js-test-pre.js"></script>
    1.16 +<script src="../resources/webgl-test.js"> </script>
    1.17 +<script src="../resources/webgl-test-utils.js"> </script>
    1.18 +</head>
    1.19 +<body>
    1.20 +<canvas id="canvas" width="2" height="2" style="width: 40px; height: 40px;"></canvas>
    1.21 +<div id="description"></div>
    1.22 +<div id="console"></div>
    1.23 +<script id="vshader" type="x-shader/x-vertex">
    1.24 +attribute vec4 vPosition;
    1.25 +varying vec2 texCoord;
    1.26 +void main()
    1.27 +{
    1.28 +    gl_Position = vPosition;
    1.29 +}
    1.30 +</script>
    1.31 +
    1.32 +<script id="fshader" type="x-shader/x-fragment">
    1.33 +precision mediump float;
    1.34 +uniform vec4 color;
    1.35 +void main()
    1.36 +{
    1.37 +    gl_FragColor = color;
    1.38 +}
    1.39 +</script>
    1.40 +<script>
    1.41 +var wtu = WebGLTestUtils;
    1.42 +description(document.title);
    1.43 +debug("Tests that instanceof works on WebGL objects.");
    1.44 +debug("");
    1.45 +var gl = wtu.create3DContext("canvas");
    1.46 +shouldBeTrue('gl instanceof WebGLRenderingContext');
    1.47 +shouldBeTrue('gl.createBuffer() instanceof WebGLBuffer');
    1.48 +shouldBeTrue('gl.createFramebuffer() instanceof WebGLFramebuffer');
    1.49 +shouldBeTrue('gl.createProgram() instanceof WebGLProgram');
    1.50 +shouldBeTrue('gl.createRenderbuffer() instanceof WebGLRenderbuffer');
    1.51 +shouldBeTrue('gl.createShader(gl.VERTEX_SHADER) instanceof WebGLShader');
    1.52 +shouldBeTrue('gl.createTexture() instanceof WebGLTexture');
    1.53 +
    1.54 +var program = wtu.setupProgram(gl, ['vshader', 'fshader'], ['vPosition'], [0]);
    1.55 +
    1.56 +shouldBeTrue('gl.getUniformLocation(program, "color") instanceof WebGLUniformLocation');
    1.57 +shouldBeTrue('gl.getActiveAttrib(program, 0) instanceof WebGLActiveInfo');
    1.58 +shouldBeTrue('gl.getActiveUniform(program, 0) instanceof WebGLActiveInfo');
    1.59 +
    1.60 +debug("");
    1.61 +debug("Tests that those WebGL objects can not be constructed through new operator");
    1.62 +debug("");
    1.63 +
    1.64 +function shouldThrowWithNew(objectType, objectName)
    1.65 +{
    1.66 +    try {
    1.67 +        new objectType;
    1.68 +        testFailed('new ' + objectName + ' did not throw');
    1.69 +    } catch (e) {
    1.70 +        testPassed('new ' + objectName + ' threw an error');
    1.71 +    }
    1.72 +}
    1.73 +
    1.74 +shouldThrowWithNew(window.WebGLRenderingContext, 'WebGLRenderingContext');
    1.75 +shouldThrowWithNew(window.WebGLActiveInfo, 'WebGLActiveInfo');
    1.76 +shouldThrowWithNew(window.WebGLBuffer, 'WebGLBuffer');
    1.77 +shouldThrowWithNew(window.WebGLFramebuffer, 'WebGLFramebuffer');
    1.78 +shouldThrowWithNew(window.WebGLProgram, 'WebGLProgram');
    1.79 +shouldThrowWithNew(window.WebGLRenderbuffer, 'WebGLRenderbuffer');
    1.80 +shouldThrowWithNew(window.WebGLShader, 'WebGLShader');
    1.81 +shouldThrowWithNew(window.WebGLTexture, 'WebGLTexture');
    1.82 +shouldThrowWithNew(window.WebGLUniformLocation, 'WebGLUniformLocation');
    1.83 +shouldThrowWithNew(window.WebGLShaderPrecisionFormat, 'WebGLShaderPrecisionFormat');
    1.84 +
    1.85 +successfullyParsed = true;
    1.86 +</script>
    1.87 +<script>finishTest();</script>
    1.88 +
    1.89 +</body>
    1.90 +</html>
    1.91 +
    1.92 +

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