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1 // |
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2 // Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved. |
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3 // Use of this source code is governed by a BSD-style license that can be |
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4 // found in the LICENSE file. |
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5 // |
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6 |
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7 // ShaderExecutable9.h: Defines a D3D9-specific class to contain shader |
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8 // executable implementation details. |
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9 |
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10 #ifndef LIBGLESV2_RENDERER_SHADEREXECUTABLE9_H_ |
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11 #define LIBGLESV2_RENDERER_SHADEREXECUTABLE9_H_ |
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12 |
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13 #include "libGLESv2/renderer/ShaderExecutable.h" |
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14 |
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15 namespace rx |
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16 { |
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17 |
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18 class ShaderExecutable9 : public ShaderExecutable |
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19 { |
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20 public: |
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21 ShaderExecutable9(const void *function, size_t length, IDirect3DPixelShader9 *executable); |
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22 ShaderExecutable9(const void *function, size_t length, IDirect3DVertexShader9 *executable); |
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23 virtual ~ShaderExecutable9(); |
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24 |
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25 static ShaderExecutable9 *makeShaderExecutable9(ShaderExecutable *executable); |
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26 |
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27 IDirect3DPixelShader9 *getPixelShader() const; |
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28 IDirect3DVertexShader9 *getVertexShader() const; |
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29 |
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30 private: |
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31 DISALLOW_COPY_AND_ASSIGN(ShaderExecutable9); |
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32 |
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33 IDirect3DPixelShader9 *mPixelExecutable; |
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34 IDirect3DVertexShader9 *mVertexExecutable; |
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35 }; |
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36 |
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37 } |
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38 |
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39 #endif // LIBGLESV2_RENDERER_SHADEREXECUTABLE9_H_ |