1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/gfx/angle/src/libGLESv2/renderer/ShaderExecutable9.h Wed Dec 31 06:09:35 2014 +0100 1.3 @@ -0,0 +1,39 @@ 1.4 +// 1.5 +// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved. 1.6 +// Use of this source code is governed by a BSD-style license that can be 1.7 +// found in the LICENSE file. 1.8 +// 1.9 + 1.10 +// ShaderExecutable9.h: Defines a D3D9-specific class to contain shader 1.11 +// executable implementation details. 1.12 + 1.13 +#ifndef LIBGLESV2_RENDERER_SHADEREXECUTABLE9_H_ 1.14 +#define LIBGLESV2_RENDERER_SHADEREXECUTABLE9_H_ 1.15 + 1.16 +#include "libGLESv2/renderer/ShaderExecutable.h" 1.17 + 1.18 +namespace rx 1.19 +{ 1.20 + 1.21 +class ShaderExecutable9 : public ShaderExecutable 1.22 +{ 1.23 + public: 1.24 + ShaderExecutable9(const void *function, size_t length, IDirect3DPixelShader9 *executable); 1.25 + ShaderExecutable9(const void *function, size_t length, IDirect3DVertexShader9 *executable); 1.26 + virtual ~ShaderExecutable9(); 1.27 + 1.28 + static ShaderExecutable9 *makeShaderExecutable9(ShaderExecutable *executable); 1.29 + 1.30 + IDirect3DPixelShader9 *getPixelShader() const; 1.31 + IDirect3DVertexShader9 *getVertexShader() const; 1.32 + 1.33 + private: 1.34 + DISALLOW_COPY_AND_ASSIGN(ShaderExecutable9); 1.35 + 1.36 + IDirect3DPixelShader9 *mPixelExecutable; 1.37 + IDirect3DVertexShader9 *mVertexExecutable; 1.38 +}; 1.39 + 1.40 +} 1.41 + 1.42 +#endif // LIBGLESV2_RENDERER_SHADEREXECUTABLE9_H_ 1.43 \ No newline at end of file