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1 |
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2 /* |
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3 * Copyright 2011 Google Inc. |
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4 * |
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5 * Use of this source code is governed by a BSD-style license that can be |
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6 * found in the LICENSE file. |
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7 */ |
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8 #include <X11/Xlib.h> |
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9 #include <X11/Xatom.h> |
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10 #include <X11/XKBlib.h> |
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11 #include <GL/glx.h> |
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12 #include <GL/gl.h> |
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13 #include <GL/glu.h> |
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14 |
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15 #include "SkWindow.h" |
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16 |
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17 #include "SkBitmap.h" |
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18 #include "SkCanvas.h" |
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19 #include "SkColor.h" |
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20 #include "SkEvent.h" |
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21 #include "SkKey.h" |
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22 #include "SkWindow.h" |
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23 #include "XkeysToSkKeys.h" |
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24 extern "C" { |
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25 #include "keysym2ucs.h" |
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26 } |
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27 |
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28 const int WIDTH = 500; |
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29 const int HEIGHT = 500; |
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30 |
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31 // Determine which events to listen for. |
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32 const long EVENT_MASK = StructureNotifyMask|ButtonPressMask|ButtonReleaseMask |
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33 |ExposureMask|PointerMotionMask|KeyPressMask|KeyReleaseMask; |
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34 |
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35 SkOSWindow::SkOSWindow(void*) |
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36 : fVi(NULL) |
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37 , fMSAASampleCount(0) { |
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38 fUnixWindow.fDisplay = NULL; |
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39 fUnixWindow.fGLContext = NULL; |
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40 this->initWindow(0, NULL); |
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41 this->resize(WIDTH, HEIGHT); |
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42 } |
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43 |
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44 SkOSWindow::~SkOSWindow() { |
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45 this->closeWindow(); |
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46 } |
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47 |
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48 void SkOSWindow::closeWindow() { |
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49 if (NULL != fUnixWindow.fDisplay) { |
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50 this->detach(); |
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51 SkASSERT(NULL != fUnixWindow.fGc); |
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52 XFreeGC(fUnixWindow.fDisplay, fUnixWindow.fGc); |
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53 fUnixWindow.fGc = NULL; |
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54 XDestroyWindow(fUnixWindow.fDisplay, fUnixWindow.fWin); |
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55 fVi = NULL; |
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56 XCloseDisplay(fUnixWindow.fDisplay); |
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57 fUnixWindow.fDisplay = NULL; |
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58 fMSAASampleCount = 0; |
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59 } |
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60 } |
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61 |
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62 void SkOSWindow::initWindow(int requestedMSAASampleCount, AttachmentInfo* info) { |
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63 if (fMSAASampleCount != requestedMSAASampleCount) { |
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64 this->closeWindow(); |
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65 } |
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66 // presence of fDisplay means we already have a window |
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67 if (NULL != fUnixWindow.fDisplay) { |
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68 if (NULL != info) { |
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69 if (NULL != fVi) { |
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70 glXGetConfig(fUnixWindow.fDisplay, fVi, GLX_SAMPLES_ARB, &info->fSampleCount); |
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71 glXGetConfig(fUnixWindow.fDisplay, fVi, GLX_STENCIL_SIZE, &info->fStencilBits); |
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72 } else { |
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73 info->fSampleCount = 0; |
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74 info->fStencilBits = 0; |
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75 } |
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76 } |
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77 return; |
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78 } |
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79 fUnixWindow.fDisplay = XOpenDisplay(NULL); |
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80 Display* dsp = fUnixWindow.fDisplay; |
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81 if (NULL == dsp) { |
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82 SkDebugf("Could not open an X Display"); |
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83 return; |
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84 } |
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85 // Attempt to create a window that supports GL |
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86 GLint att[] = { |
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87 GLX_RGBA, |
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88 GLX_DEPTH_SIZE, 24, |
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89 GLX_DOUBLEBUFFER, |
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90 GLX_STENCIL_SIZE, 8, |
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91 None |
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92 }; |
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93 SkASSERT(NULL == fVi); |
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94 if (requestedMSAASampleCount > 0) { |
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95 static const GLint kAttCount = SK_ARRAY_COUNT(att); |
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96 GLint msaaAtt[kAttCount + 4]; |
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97 memcpy(msaaAtt, att, sizeof(att)); |
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98 SkASSERT(None == msaaAtt[kAttCount - 1]); |
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99 msaaAtt[kAttCount - 1] = GLX_SAMPLE_BUFFERS_ARB; |
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100 msaaAtt[kAttCount + 0] = 1; |
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101 msaaAtt[kAttCount + 1] = GLX_SAMPLES_ARB; |
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102 msaaAtt[kAttCount + 2] = requestedMSAASampleCount; |
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103 msaaAtt[kAttCount + 3] = None; |
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104 fVi = glXChooseVisual(dsp, DefaultScreen(dsp), msaaAtt); |
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105 fMSAASampleCount = requestedMSAASampleCount; |
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106 } |
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107 if (NULL == fVi) { |
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108 fVi = glXChooseVisual(dsp, DefaultScreen(dsp), att); |
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109 fMSAASampleCount = 0; |
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110 } |
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111 |
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112 if (fVi) { |
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113 if (NULL != info) { |
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114 glXGetConfig(dsp, fVi, GLX_SAMPLES_ARB, &info->fSampleCount); |
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115 glXGetConfig(dsp, fVi, GLX_STENCIL_SIZE, &info->fStencilBits); |
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116 } |
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117 Colormap colorMap = XCreateColormap(dsp, |
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118 RootWindow(dsp, fVi->screen), |
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119 fVi->visual, |
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120 AllocNone); |
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121 XSetWindowAttributes swa; |
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122 swa.colormap = colorMap; |
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123 swa.event_mask = EVENT_MASK; |
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124 fUnixWindow.fWin = XCreateWindow(dsp, |
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125 RootWindow(dsp, fVi->screen), |
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126 0, 0, // x, y |
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127 WIDTH, HEIGHT, |
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128 0, // border width |
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129 fVi->depth, |
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130 InputOutput, |
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131 fVi->visual, |
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132 CWEventMask | CWColormap, |
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133 &swa); |
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134 } else { |
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135 if (NULL != info) { |
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136 info->fSampleCount = 0; |
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137 info->fStencilBits = 0; |
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138 } |
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139 // Create a simple window instead. We will not be able to show GL |
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140 fUnixWindow.fWin = XCreateSimpleWindow(dsp, |
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141 DefaultRootWindow(dsp), |
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142 0, 0, // x, y |
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143 WIDTH, HEIGHT, |
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144 0, // border width |
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145 0, // border value |
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146 0); // background value |
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147 } |
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148 this->mapWindowAndWait(); |
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149 fUnixWindow.fGc = XCreateGC(dsp, fUnixWindow.fWin, 0, NULL); |
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150 } |
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151 |
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152 static unsigned getModi(const XEvent& evt) { |
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153 static const struct { |
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154 unsigned fXMask; |
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155 unsigned fSkMask; |
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156 } gModi[] = { |
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157 // X values found by experiment. Is there a better way? |
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158 { 1, kShift_SkModifierKey }, |
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159 { 4, kControl_SkModifierKey }, |
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160 { 8, kOption_SkModifierKey }, |
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161 }; |
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162 |
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163 unsigned modi = 0; |
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164 for (size_t i = 0; i < SK_ARRAY_COUNT(gModi); ++i) { |
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165 if (evt.xkey.state & gModi[i].fXMask) { |
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166 modi |= gModi[i].fSkMask; |
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167 } |
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168 } |
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169 return modi; |
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170 } |
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171 |
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172 static SkMSec gTimerDelay; |
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173 |
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174 static bool MyXNextEventWithDelay(Display* dsp, XEvent* evt) { |
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175 // Check for pending events before entering the select loop. There might |
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176 // be events in the in-memory queue but not processed yet. |
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177 if (XPending(dsp)) { |
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178 XNextEvent(dsp, evt); |
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179 return true; |
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180 } |
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181 |
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182 SkMSec ms = gTimerDelay; |
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183 if (ms > 0) { |
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184 int x11_fd = ConnectionNumber(dsp); |
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185 fd_set input_fds; |
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186 FD_ZERO(&input_fds); |
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187 FD_SET(x11_fd, &input_fds); |
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188 |
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189 timeval tv; |
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190 tv.tv_sec = ms / 1000; // seconds |
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191 tv.tv_usec = (ms % 1000) * 1000; // microseconds |
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192 |
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193 if (!select(x11_fd + 1, &input_fds, NULL, NULL, &tv)) { |
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194 if (!XPending(dsp)) { |
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195 return false; |
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196 } |
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197 } |
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198 } |
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199 XNextEvent(dsp, evt); |
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200 return true; |
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201 } |
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202 |
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203 SkOSWindow::NextXEventResult SkOSWindow::nextXEvent() { |
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204 XEvent evt; |
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205 Display* dsp = fUnixWindow.fDisplay; |
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206 |
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207 if (!MyXNextEventWithDelay(fUnixWindow.fDisplay, &evt)) { |
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208 return kContinue_NextXEventResult; |
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209 } |
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210 |
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211 switch (evt.type) { |
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212 case Expose: |
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213 if (0 == evt.xexpose.count) { |
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214 return kPaintRequest_NextXEventResult; |
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215 } |
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216 break; |
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217 case ConfigureNotify: |
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218 this->resize(evt.xconfigure.width, evt.xconfigure.height); |
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219 break; |
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220 case ButtonPress: |
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221 if (evt.xbutton.button == Button1) |
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222 this->handleClick(evt.xbutton.x, evt.xbutton.y, |
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223 SkView::Click::kDown_State, NULL, getModi(evt)); |
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224 break; |
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225 case ButtonRelease: |
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226 if (evt.xbutton.button == Button1) |
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227 this->handleClick(evt.xbutton.x, evt.xbutton.y, |
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228 SkView::Click::kUp_State, NULL, getModi(evt)); |
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229 break; |
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230 case MotionNotify: |
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231 this->handleClick(evt.xmotion.x, evt.xmotion.y, |
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232 SkView::Click::kMoved_State, NULL, getModi(evt)); |
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233 break; |
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234 case KeyPress: { |
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235 int shiftLevel = (evt.xkey.state & ShiftMask) ? 1 : 0; |
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236 KeySym keysym = XkbKeycodeToKeysym(dsp, evt.xkey.keycode, |
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237 0, shiftLevel); |
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238 if (keysym == XK_Escape) { |
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239 return kQuitRequest_NextXEventResult; |
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240 } |
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241 this->handleKey(XKeyToSkKey(keysym)); |
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242 long uni = keysym2ucs(keysym); |
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243 if (uni != -1) { |
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244 this->handleChar((SkUnichar) uni); |
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245 } |
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246 break; |
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247 } |
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248 case KeyRelease: |
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249 this->handleKeyUp(XKeyToSkKey(XkbKeycodeToKeysym(dsp, evt.xkey.keycode, 0, 0))); |
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250 break; |
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251 default: |
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252 // Do nothing for other events |
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253 break; |
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254 } |
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255 return kContinue_NextXEventResult; |
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256 } |
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257 |
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258 void SkOSWindow::loop() { |
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259 Display* dsp = fUnixWindow.fDisplay; |
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260 if (NULL == dsp) { |
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261 return; |
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262 } |
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263 Window win = fUnixWindow.fWin; |
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264 |
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265 XSelectInput(dsp, win, EVENT_MASK); |
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266 |
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267 bool sentExposeEvent = false; |
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268 |
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269 for (;;) { |
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270 SkEvent::ServiceQueueTimer(); |
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271 |
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272 bool moreToDo = SkEvent::ProcessEvent(); |
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273 |
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274 if (this->isDirty() && !sentExposeEvent) { |
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275 sentExposeEvent = true; |
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276 |
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277 XEvent evt; |
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278 sk_bzero(&evt, sizeof(evt)); |
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279 evt.type = Expose; |
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280 evt.xexpose.display = dsp; |
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281 XSendEvent(dsp, win, false, ExposureMask, &evt); |
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282 } |
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283 |
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284 if (XPending(dsp) || !moreToDo) { |
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285 switch (this->nextXEvent()) { |
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286 case kContinue_NextXEventResult: |
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287 break; |
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288 case kPaintRequest_NextXEventResult: |
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289 sentExposeEvent = false; |
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290 if (this->isDirty()) { |
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291 this->update(NULL); |
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292 } |
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293 this->doPaint(); |
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294 break; |
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295 case kQuitRequest_NextXEventResult: |
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296 return; |
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297 } |
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298 } |
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299 } |
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300 } |
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301 |
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302 void SkOSWindow::mapWindowAndWait() { |
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303 SkASSERT(NULL != fUnixWindow.fDisplay); |
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304 Display* dsp = fUnixWindow.fDisplay; |
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305 Window win = fUnixWindow.fWin; |
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306 XMapWindow(dsp, win); |
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307 |
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308 long eventMask = StructureNotifyMask; |
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309 XSelectInput(dsp, win, eventMask); |
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310 |
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311 // Wait until screen is ready. |
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312 XEvent evt; |
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313 do { |
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314 XNextEvent(dsp, &evt); |
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315 } while(evt.type != MapNotify); |
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316 |
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317 } |
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318 |
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319 bool SkOSWindow::attach(SkBackEndTypes, int msaaSampleCount, AttachmentInfo* info) { |
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320 this->initWindow(msaaSampleCount, info); |
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321 |
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322 if (NULL == fUnixWindow.fDisplay) { |
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323 return false; |
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324 } |
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325 if (NULL == fUnixWindow.fGLContext) { |
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326 SkASSERT(NULL != fVi); |
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327 |
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328 fUnixWindow.fGLContext = glXCreateContext(fUnixWindow.fDisplay, |
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329 fVi, |
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330 NULL, |
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331 GL_TRUE); |
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332 if (NULL == fUnixWindow.fGLContext) { |
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333 return false; |
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334 } |
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335 } |
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336 glXMakeCurrent(fUnixWindow.fDisplay, |
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337 fUnixWindow.fWin, |
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338 fUnixWindow.fGLContext); |
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339 glViewport(0, 0, |
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340 SkScalarRoundToInt(this->width()), |
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341 SkScalarRoundToInt(this->height())); |
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342 glClearColor(0, 0, 0, 0); |
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343 glClearStencil(0); |
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344 glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); |
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345 return true; |
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346 } |
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347 |
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348 void SkOSWindow::detach() { |
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349 if (NULL == fUnixWindow.fDisplay || NULL == fUnixWindow.fGLContext) { |
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350 return; |
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351 } |
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352 glXMakeCurrent(fUnixWindow.fDisplay, None, NULL); |
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353 glXDestroyContext(fUnixWindow.fDisplay, fUnixWindow.fGLContext); |
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354 fUnixWindow.fGLContext = NULL; |
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355 } |
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356 |
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357 void SkOSWindow::present() { |
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358 if (NULL != fUnixWindow.fDisplay && NULL != fUnixWindow.fGLContext) { |
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359 glXSwapBuffers(fUnixWindow.fDisplay, fUnixWindow.fWin); |
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360 } |
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361 } |
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362 |
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363 void SkOSWindow::onSetTitle(const char title[]) { |
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364 if (NULL == fUnixWindow.fDisplay) { |
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365 return; |
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366 } |
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367 XTextProperty textProp; |
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368 textProp.value = (unsigned char*)title; |
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369 textProp.format = 8; |
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370 textProp.nitems = strlen((char*)textProp.value); |
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371 textProp.encoding = XA_STRING; |
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372 XSetWMName(fUnixWindow.fDisplay, fUnixWindow.fWin, &textProp); |
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373 } |
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374 |
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375 static bool convertBitmapToXImage(XImage& image, const SkBitmap& bitmap) { |
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376 sk_bzero(&image, sizeof(image)); |
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377 |
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378 int bitsPerPixel = bitmap.bytesPerPixel() * 8; |
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379 image.width = bitmap.width(); |
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380 image.height = bitmap.height(); |
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381 image.format = ZPixmap; |
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382 image.data = (char*) bitmap.getPixels(); |
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383 image.byte_order = LSBFirst; |
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384 image.bitmap_unit = bitsPerPixel; |
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385 image.bitmap_bit_order = LSBFirst; |
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386 image.bitmap_pad = bitsPerPixel; |
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387 image.depth = 24; |
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388 image.bytes_per_line = bitmap.rowBytes() - bitmap.width() * 4; |
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389 image.bits_per_pixel = bitsPerPixel; |
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390 return XInitImage(&image); |
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391 } |
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392 |
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393 void SkOSWindow::doPaint() { |
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394 if (NULL == fUnixWindow.fDisplay) { |
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395 return; |
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396 } |
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397 // If we are drawing with GL, we don't need XPutImage. |
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398 if (NULL != fUnixWindow.fGLContext) { |
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399 return; |
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400 } |
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401 // Draw the bitmap to the screen. |
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402 const SkBitmap& bitmap = getBitmap(); |
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403 int width = bitmap.width(); |
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404 int height = bitmap.height(); |
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405 |
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406 XImage image; |
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407 if (!convertBitmapToXImage(image, bitmap)) { |
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408 return; |
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409 } |
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410 |
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411 XPutImage(fUnixWindow.fDisplay, |
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412 fUnixWindow.fWin, |
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413 fUnixWindow.fGc, |
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414 &image, |
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415 0, 0, // src x,y |
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416 0, 0, // dst x,y |
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417 width, height); |
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418 } |
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419 |
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420 /////////////////////////////////////////////////////////////////////////////// |
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421 |
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422 void SkEvent::SignalNonEmptyQueue() { |
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423 // nothing to do, since we spin on our event-queue, polling for XPending |
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424 } |
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425 |
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426 void SkEvent::SignalQueueTimer(SkMSec delay) { |
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427 // just need to record the delay time. We handle waking up for it in |
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428 // MyXNextEventWithDelay() |
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429 gTimerDelay = delay; |
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430 } |