1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/gfx/skia/trunk/src/views/unix/SkOSWindow_Unix.cpp Wed Dec 31 06:09:35 2014 +0100 1.3 @@ -0,0 +1,430 @@ 1.4 + 1.5 +/* 1.6 + * Copyright 2011 Google Inc. 1.7 + * 1.8 + * Use of this source code is governed by a BSD-style license that can be 1.9 + * found in the LICENSE file. 1.10 + */ 1.11 +#include <X11/Xlib.h> 1.12 +#include <X11/Xatom.h> 1.13 +#include <X11/XKBlib.h> 1.14 +#include <GL/glx.h> 1.15 +#include <GL/gl.h> 1.16 +#include <GL/glu.h> 1.17 + 1.18 +#include "SkWindow.h" 1.19 + 1.20 +#include "SkBitmap.h" 1.21 +#include "SkCanvas.h" 1.22 +#include "SkColor.h" 1.23 +#include "SkEvent.h" 1.24 +#include "SkKey.h" 1.25 +#include "SkWindow.h" 1.26 +#include "XkeysToSkKeys.h" 1.27 +extern "C" { 1.28 + #include "keysym2ucs.h" 1.29 +} 1.30 + 1.31 +const int WIDTH = 500; 1.32 +const int HEIGHT = 500; 1.33 + 1.34 +// Determine which events to listen for. 1.35 +const long EVENT_MASK = StructureNotifyMask|ButtonPressMask|ButtonReleaseMask 1.36 + |ExposureMask|PointerMotionMask|KeyPressMask|KeyReleaseMask; 1.37 + 1.38 +SkOSWindow::SkOSWindow(void*) 1.39 + : fVi(NULL) 1.40 + , fMSAASampleCount(0) { 1.41 + fUnixWindow.fDisplay = NULL; 1.42 + fUnixWindow.fGLContext = NULL; 1.43 + this->initWindow(0, NULL); 1.44 + this->resize(WIDTH, HEIGHT); 1.45 +} 1.46 + 1.47 +SkOSWindow::~SkOSWindow() { 1.48 + this->closeWindow(); 1.49 +} 1.50 + 1.51 +void SkOSWindow::closeWindow() { 1.52 + if (NULL != fUnixWindow.fDisplay) { 1.53 + this->detach(); 1.54 + SkASSERT(NULL != fUnixWindow.fGc); 1.55 + XFreeGC(fUnixWindow.fDisplay, fUnixWindow.fGc); 1.56 + fUnixWindow.fGc = NULL; 1.57 + XDestroyWindow(fUnixWindow.fDisplay, fUnixWindow.fWin); 1.58 + fVi = NULL; 1.59 + XCloseDisplay(fUnixWindow.fDisplay); 1.60 + fUnixWindow.fDisplay = NULL; 1.61 + fMSAASampleCount = 0; 1.62 + } 1.63 +} 1.64 + 1.65 +void SkOSWindow::initWindow(int requestedMSAASampleCount, AttachmentInfo* info) { 1.66 + if (fMSAASampleCount != requestedMSAASampleCount) { 1.67 + this->closeWindow(); 1.68 + } 1.69 + // presence of fDisplay means we already have a window 1.70 + if (NULL != fUnixWindow.fDisplay) { 1.71 + if (NULL != info) { 1.72 + if (NULL != fVi) { 1.73 + glXGetConfig(fUnixWindow.fDisplay, fVi, GLX_SAMPLES_ARB, &info->fSampleCount); 1.74 + glXGetConfig(fUnixWindow.fDisplay, fVi, GLX_STENCIL_SIZE, &info->fStencilBits); 1.75 + } else { 1.76 + info->fSampleCount = 0; 1.77 + info->fStencilBits = 0; 1.78 + } 1.79 + } 1.80 + return; 1.81 + } 1.82 + fUnixWindow.fDisplay = XOpenDisplay(NULL); 1.83 + Display* dsp = fUnixWindow.fDisplay; 1.84 + if (NULL == dsp) { 1.85 + SkDebugf("Could not open an X Display"); 1.86 + return; 1.87 + } 1.88 + // Attempt to create a window that supports GL 1.89 + GLint att[] = { 1.90 + GLX_RGBA, 1.91 + GLX_DEPTH_SIZE, 24, 1.92 + GLX_DOUBLEBUFFER, 1.93 + GLX_STENCIL_SIZE, 8, 1.94 + None 1.95 + }; 1.96 + SkASSERT(NULL == fVi); 1.97 + if (requestedMSAASampleCount > 0) { 1.98 + static const GLint kAttCount = SK_ARRAY_COUNT(att); 1.99 + GLint msaaAtt[kAttCount + 4]; 1.100 + memcpy(msaaAtt, att, sizeof(att)); 1.101 + SkASSERT(None == msaaAtt[kAttCount - 1]); 1.102 + msaaAtt[kAttCount - 1] = GLX_SAMPLE_BUFFERS_ARB; 1.103 + msaaAtt[kAttCount + 0] = 1; 1.104 + msaaAtt[kAttCount + 1] = GLX_SAMPLES_ARB; 1.105 + msaaAtt[kAttCount + 2] = requestedMSAASampleCount; 1.106 + msaaAtt[kAttCount + 3] = None; 1.107 + fVi = glXChooseVisual(dsp, DefaultScreen(dsp), msaaAtt); 1.108 + fMSAASampleCount = requestedMSAASampleCount; 1.109 + } 1.110 + if (NULL == fVi) { 1.111 + fVi = glXChooseVisual(dsp, DefaultScreen(dsp), att); 1.112 + fMSAASampleCount = 0; 1.113 + } 1.114 + 1.115 + if (fVi) { 1.116 + if (NULL != info) { 1.117 + glXGetConfig(dsp, fVi, GLX_SAMPLES_ARB, &info->fSampleCount); 1.118 + glXGetConfig(dsp, fVi, GLX_STENCIL_SIZE, &info->fStencilBits); 1.119 + } 1.120 + Colormap colorMap = XCreateColormap(dsp, 1.121 + RootWindow(dsp, fVi->screen), 1.122 + fVi->visual, 1.123 + AllocNone); 1.124 + XSetWindowAttributes swa; 1.125 + swa.colormap = colorMap; 1.126 + swa.event_mask = EVENT_MASK; 1.127 + fUnixWindow.fWin = XCreateWindow(dsp, 1.128 + RootWindow(dsp, fVi->screen), 1.129 + 0, 0, // x, y 1.130 + WIDTH, HEIGHT, 1.131 + 0, // border width 1.132 + fVi->depth, 1.133 + InputOutput, 1.134 + fVi->visual, 1.135 + CWEventMask | CWColormap, 1.136 + &swa); 1.137 + } else { 1.138 + if (NULL != info) { 1.139 + info->fSampleCount = 0; 1.140 + info->fStencilBits = 0; 1.141 + } 1.142 + // Create a simple window instead. We will not be able to show GL 1.143 + fUnixWindow.fWin = XCreateSimpleWindow(dsp, 1.144 + DefaultRootWindow(dsp), 1.145 + 0, 0, // x, y 1.146 + WIDTH, HEIGHT, 1.147 + 0, // border width 1.148 + 0, // border value 1.149 + 0); // background value 1.150 + } 1.151 + this->mapWindowAndWait(); 1.152 + fUnixWindow.fGc = XCreateGC(dsp, fUnixWindow.fWin, 0, NULL); 1.153 +} 1.154 + 1.155 +static unsigned getModi(const XEvent& evt) { 1.156 + static const struct { 1.157 + unsigned fXMask; 1.158 + unsigned fSkMask; 1.159 + } gModi[] = { 1.160 + // X values found by experiment. Is there a better way? 1.161 + { 1, kShift_SkModifierKey }, 1.162 + { 4, kControl_SkModifierKey }, 1.163 + { 8, kOption_SkModifierKey }, 1.164 + }; 1.165 + 1.166 + unsigned modi = 0; 1.167 + for (size_t i = 0; i < SK_ARRAY_COUNT(gModi); ++i) { 1.168 + if (evt.xkey.state & gModi[i].fXMask) { 1.169 + modi |= gModi[i].fSkMask; 1.170 + } 1.171 + } 1.172 + return modi; 1.173 +} 1.174 + 1.175 +static SkMSec gTimerDelay; 1.176 + 1.177 +static bool MyXNextEventWithDelay(Display* dsp, XEvent* evt) { 1.178 + // Check for pending events before entering the select loop. There might 1.179 + // be events in the in-memory queue but not processed yet. 1.180 + if (XPending(dsp)) { 1.181 + XNextEvent(dsp, evt); 1.182 + return true; 1.183 + } 1.184 + 1.185 + SkMSec ms = gTimerDelay; 1.186 + if (ms > 0) { 1.187 + int x11_fd = ConnectionNumber(dsp); 1.188 + fd_set input_fds; 1.189 + FD_ZERO(&input_fds); 1.190 + FD_SET(x11_fd, &input_fds); 1.191 + 1.192 + timeval tv; 1.193 + tv.tv_sec = ms / 1000; // seconds 1.194 + tv.tv_usec = (ms % 1000) * 1000; // microseconds 1.195 + 1.196 + if (!select(x11_fd + 1, &input_fds, NULL, NULL, &tv)) { 1.197 + if (!XPending(dsp)) { 1.198 + return false; 1.199 + } 1.200 + } 1.201 + } 1.202 + XNextEvent(dsp, evt); 1.203 + return true; 1.204 +} 1.205 + 1.206 +SkOSWindow::NextXEventResult SkOSWindow::nextXEvent() { 1.207 + XEvent evt; 1.208 + Display* dsp = fUnixWindow.fDisplay; 1.209 + 1.210 + if (!MyXNextEventWithDelay(fUnixWindow.fDisplay, &evt)) { 1.211 + return kContinue_NextXEventResult; 1.212 + } 1.213 + 1.214 + switch (evt.type) { 1.215 + case Expose: 1.216 + if (0 == evt.xexpose.count) { 1.217 + return kPaintRequest_NextXEventResult; 1.218 + } 1.219 + break; 1.220 + case ConfigureNotify: 1.221 + this->resize(evt.xconfigure.width, evt.xconfigure.height); 1.222 + break; 1.223 + case ButtonPress: 1.224 + if (evt.xbutton.button == Button1) 1.225 + this->handleClick(evt.xbutton.x, evt.xbutton.y, 1.226 + SkView::Click::kDown_State, NULL, getModi(evt)); 1.227 + break; 1.228 + case ButtonRelease: 1.229 + if (evt.xbutton.button == Button1) 1.230 + this->handleClick(evt.xbutton.x, evt.xbutton.y, 1.231 + SkView::Click::kUp_State, NULL, getModi(evt)); 1.232 + break; 1.233 + case MotionNotify: 1.234 + this->handleClick(evt.xmotion.x, evt.xmotion.y, 1.235 + SkView::Click::kMoved_State, NULL, getModi(evt)); 1.236 + break; 1.237 + case KeyPress: { 1.238 + int shiftLevel = (evt.xkey.state & ShiftMask) ? 1 : 0; 1.239 + KeySym keysym = XkbKeycodeToKeysym(dsp, evt.xkey.keycode, 1.240 + 0, shiftLevel); 1.241 + if (keysym == XK_Escape) { 1.242 + return kQuitRequest_NextXEventResult; 1.243 + } 1.244 + this->handleKey(XKeyToSkKey(keysym)); 1.245 + long uni = keysym2ucs(keysym); 1.246 + if (uni != -1) { 1.247 + this->handleChar((SkUnichar) uni); 1.248 + } 1.249 + break; 1.250 + } 1.251 + case KeyRelease: 1.252 + this->handleKeyUp(XKeyToSkKey(XkbKeycodeToKeysym(dsp, evt.xkey.keycode, 0, 0))); 1.253 + break; 1.254 + default: 1.255 + // Do nothing for other events 1.256 + break; 1.257 + } 1.258 + return kContinue_NextXEventResult; 1.259 +} 1.260 + 1.261 +void SkOSWindow::loop() { 1.262 + Display* dsp = fUnixWindow.fDisplay; 1.263 + if (NULL == dsp) { 1.264 + return; 1.265 + } 1.266 + Window win = fUnixWindow.fWin; 1.267 + 1.268 + XSelectInput(dsp, win, EVENT_MASK); 1.269 + 1.270 + bool sentExposeEvent = false; 1.271 + 1.272 + for (;;) { 1.273 + SkEvent::ServiceQueueTimer(); 1.274 + 1.275 + bool moreToDo = SkEvent::ProcessEvent(); 1.276 + 1.277 + if (this->isDirty() && !sentExposeEvent) { 1.278 + sentExposeEvent = true; 1.279 + 1.280 + XEvent evt; 1.281 + sk_bzero(&evt, sizeof(evt)); 1.282 + evt.type = Expose; 1.283 + evt.xexpose.display = dsp; 1.284 + XSendEvent(dsp, win, false, ExposureMask, &evt); 1.285 + } 1.286 + 1.287 + if (XPending(dsp) || !moreToDo) { 1.288 + switch (this->nextXEvent()) { 1.289 + case kContinue_NextXEventResult: 1.290 + break; 1.291 + case kPaintRequest_NextXEventResult: 1.292 + sentExposeEvent = false; 1.293 + if (this->isDirty()) { 1.294 + this->update(NULL); 1.295 + } 1.296 + this->doPaint(); 1.297 + break; 1.298 + case kQuitRequest_NextXEventResult: 1.299 + return; 1.300 + } 1.301 + } 1.302 + } 1.303 +} 1.304 + 1.305 +void SkOSWindow::mapWindowAndWait() { 1.306 + SkASSERT(NULL != fUnixWindow.fDisplay); 1.307 + Display* dsp = fUnixWindow.fDisplay; 1.308 + Window win = fUnixWindow.fWin; 1.309 + XMapWindow(dsp, win); 1.310 + 1.311 + long eventMask = StructureNotifyMask; 1.312 + XSelectInput(dsp, win, eventMask); 1.313 + 1.314 + // Wait until screen is ready. 1.315 + XEvent evt; 1.316 + do { 1.317 + XNextEvent(dsp, &evt); 1.318 + } while(evt.type != MapNotify); 1.319 + 1.320 +} 1.321 + 1.322 +bool SkOSWindow::attach(SkBackEndTypes, int msaaSampleCount, AttachmentInfo* info) { 1.323 + this->initWindow(msaaSampleCount, info); 1.324 + 1.325 + if (NULL == fUnixWindow.fDisplay) { 1.326 + return false; 1.327 + } 1.328 + if (NULL == fUnixWindow.fGLContext) { 1.329 + SkASSERT(NULL != fVi); 1.330 + 1.331 + fUnixWindow.fGLContext = glXCreateContext(fUnixWindow.fDisplay, 1.332 + fVi, 1.333 + NULL, 1.334 + GL_TRUE); 1.335 + if (NULL == fUnixWindow.fGLContext) { 1.336 + return false; 1.337 + } 1.338 + } 1.339 + glXMakeCurrent(fUnixWindow.fDisplay, 1.340 + fUnixWindow.fWin, 1.341 + fUnixWindow.fGLContext); 1.342 + glViewport(0, 0, 1.343 + SkScalarRoundToInt(this->width()), 1.344 + SkScalarRoundToInt(this->height())); 1.345 + glClearColor(0, 0, 0, 0); 1.346 + glClearStencil(0); 1.347 + glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); 1.348 + return true; 1.349 +} 1.350 + 1.351 +void SkOSWindow::detach() { 1.352 + if (NULL == fUnixWindow.fDisplay || NULL == fUnixWindow.fGLContext) { 1.353 + return; 1.354 + } 1.355 + glXMakeCurrent(fUnixWindow.fDisplay, None, NULL); 1.356 + glXDestroyContext(fUnixWindow.fDisplay, fUnixWindow.fGLContext); 1.357 + fUnixWindow.fGLContext = NULL; 1.358 +} 1.359 + 1.360 +void SkOSWindow::present() { 1.361 + if (NULL != fUnixWindow.fDisplay && NULL != fUnixWindow.fGLContext) { 1.362 + glXSwapBuffers(fUnixWindow.fDisplay, fUnixWindow.fWin); 1.363 + } 1.364 +} 1.365 + 1.366 +void SkOSWindow::onSetTitle(const char title[]) { 1.367 + if (NULL == fUnixWindow.fDisplay) { 1.368 + return; 1.369 + } 1.370 + XTextProperty textProp; 1.371 + textProp.value = (unsigned char*)title; 1.372 + textProp.format = 8; 1.373 + textProp.nitems = strlen((char*)textProp.value); 1.374 + textProp.encoding = XA_STRING; 1.375 + XSetWMName(fUnixWindow.fDisplay, fUnixWindow.fWin, &textProp); 1.376 +} 1.377 + 1.378 +static bool convertBitmapToXImage(XImage& image, const SkBitmap& bitmap) { 1.379 + sk_bzero(&image, sizeof(image)); 1.380 + 1.381 + int bitsPerPixel = bitmap.bytesPerPixel() * 8; 1.382 + image.width = bitmap.width(); 1.383 + image.height = bitmap.height(); 1.384 + image.format = ZPixmap; 1.385 + image.data = (char*) bitmap.getPixels(); 1.386 + image.byte_order = LSBFirst; 1.387 + image.bitmap_unit = bitsPerPixel; 1.388 + image.bitmap_bit_order = LSBFirst; 1.389 + image.bitmap_pad = bitsPerPixel; 1.390 + image.depth = 24; 1.391 + image.bytes_per_line = bitmap.rowBytes() - bitmap.width() * 4; 1.392 + image.bits_per_pixel = bitsPerPixel; 1.393 + return XInitImage(&image); 1.394 +} 1.395 + 1.396 +void SkOSWindow::doPaint() { 1.397 + if (NULL == fUnixWindow.fDisplay) { 1.398 + return; 1.399 + } 1.400 + // If we are drawing with GL, we don't need XPutImage. 1.401 + if (NULL != fUnixWindow.fGLContext) { 1.402 + return; 1.403 + } 1.404 + // Draw the bitmap to the screen. 1.405 + const SkBitmap& bitmap = getBitmap(); 1.406 + int width = bitmap.width(); 1.407 + int height = bitmap.height(); 1.408 + 1.409 + XImage image; 1.410 + if (!convertBitmapToXImage(image, bitmap)) { 1.411 + return; 1.412 + } 1.413 + 1.414 + XPutImage(fUnixWindow.fDisplay, 1.415 + fUnixWindow.fWin, 1.416 + fUnixWindow.fGc, 1.417 + &image, 1.418 + 0, 0, // src x,y 1.419 + 0, 0, // dst x,y 1.420 + width, height); 1.421 +} 1.422 + 1.423 +/////////////////////////////////////////////////////////////////////////////// 1.424 + 1.425 +void SkEvent::SignalNonEmptyQueue() { 1.426 + // nothing to do, since we spin on our event-queue, polling for XPending 1.427 +} 1.428 + 1.429 +void SkEvent::SignalQueueTimer(SkMSec delay) { 1.430 + // just need to record the delay time. We handle waking up for it in 1.431 + // MyXNextEventWithDelay() 1.432 + gTimerDelay = delay; 1.433 +}