gfx/angle/src/libGLESv2/Uniform.h

Wed, 31 Dec 2014 06:09:35 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 06:09:35 +0100
changeset 0
6474c204b198
permissions
-rw-r--r--

Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.

     1 //
     2 // Copyright (c) 2010-2013 The ANGLE Project Authors. All rights reserved.
     3 // Use of this source code is governed by a BSD-style license that can be
     4 // found in the LICENSE file.
     5 //
     7 #ifndef LIBGLESV2_UNIFORM_H_
     8 #define LIBGLESV2_UNIFORM_H_
    10 #include <string>
    11 #include <vector>
    13 #define GL_APICALL
    14 #include <GLES2/gl2.h>
    16 #include "common/debug.h"
    18 namespace gl
    19 {
    21 // Helper struct representing a single shader uniform
    22 struct Uniform
    23 {
    24     Uniform(GLenum type, GLenum precision, const std::string &name, unsigned int arraySize);
    26     ~Uniform();
    28     bool isArray() const;
    29     unsigned int elementCount() const;
    31     const GLenum type;
    32     const GLenum precision;
    33     const std::string name;
    34     const unsigned int arraySize;
    36     unsigned char *data;
    37     bool dirty;
    39     int psRegisterIndex;
    40     int vsRegisterIndex;
    41     unsigned int registerCount;
    42 };
    44 typedef std::vector<Uniform*> UniformArray;
    46 }
    48 #endif   // LIBGLESV2_UNIFORM_H_

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