gfx/angle/src/libGLESv2/Uniform.h

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/angle/src/libGLESv2/Uniform.h	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,48 @@
     1.4 +//
     1.5 +// Copyright (c) 2010-2013 The ANGLE Project Authors. All rights reserved.
     1.6 +// Use of this source code is governed by a BSD-style license that can be
     1.7 +// found in the LICENSE file.
     1.8 +//
     1.9 +
    1.10 +#ifndef LIBGLESV2_UNIFORM_H_
    1.11 +#define LIBGLESV2_UNIFORM_H_
    1.12 +
    1.13 +#include <string>
    1.14 +#include <vector>
    1.15 +
    1.16 +#define GL_APICALL
    1.17 +#include <GLES2/gl2.h>
    1.18 +
    1.19 +#include "common/debug.h"
    1.20 +
    1.21 +namespace gl
    1.22 +{
    1.23 +
    1.24 +// Helper struct representing a single shader uniform
    1.25 +struct Uniform
    1.26 +{
    1.27 +    Uniform(GLenum type, GLenum precision, const std::string &name, unsigned int arraySize);
    1.28 +
    1.29 +    ~Uniform();
    1.30 +
    1.31 +    bool isArray() const;
    1.32 +    unsigned int elementCount() const;
    1.33 +
    1.34 +    const GLenum type;
    1.35 +    const GLenum precision;
    1.36 +    const std::string name;
    1.37 +    const unsigned int arraySize;
    1.38 +
    1.39 +    unsigned char *data;
    1.40 +    bool dirty;
    1.41 +
    1.42 +    int psRegisterIndex;
    1.43 +    int vsRegisterIndex;
    1.44 +    unsigned int registerCount;
    1.45 +};
    1.46 +
    1.47 +typedef std::vector<Uniform*> UniformArray;
    1.48 +
    1.49 +}
    1.50 +
    1.51 +#endif   // LIBGLESV2_UNIFORM_H_

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