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1 // |
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2 // Copyright (c) 2010-2013 The ANGLE Project Authors. All rights reserved. |
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3 // Use of this source code is governed by a BSD-style license that can be |
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4 // found in the LICENSE file. |
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5 // |
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6 |
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7 #ifndef LIBGLESV2_UNIFORM_H_ |
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8 #define LIBGLESV2_UNIFORM_H_ |
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9 |
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10 #include <string> |
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11 #include <vector> |
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12 |
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13 #define GL_APICALL |
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14 #include <GLES2/gl2.h> |
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15 |
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16 #include "common/debug.h" |
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17 |
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18 namespace gl |
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19 { |
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20 |
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21 // Helper struct representing a single shader uniform |
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22 struct Uniform |
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23 { |
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24 Uniform(GLenum type, GLenum precision, const std::string &name, unsigned int arraySize); |
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25 |
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26 ~Uniform(); |
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27 |
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28 bool isArray() const; |
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29 unsigned int elementCount() const; |
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30 |
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31 const GLenum type; |
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32 const GLenum precision; |
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33 const std::string name; |
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34 const unsigned int arraySize; |
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35 |
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36 unsigned char *data; |
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37 bool dirty; |
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38 |
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39 int psRegisterIndex; |
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40 int vsRegisterIndex; |
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41 unsigned int registerCount; |
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42 }; |
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43 |
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44 typedef std::vector<Uniform*> UniformArray; |
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45 |
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46 } |
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47 |
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48 #endif // LIBGLESV2_UNIFORM_H_ |