gfx/angle/src/libGLESv2/Uniform.h

Wed, 31 Dec 2014 06:09:35 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 06:09:35 +0100
changeset 0
6474c204b198
permissions
-rw-r--r--

Cloned upstream origin tor-browser at tor-browser-31.3.0esr-4.5-1-build1
revision ID fc1c9ff7c1b2defdbc039f12214767608f46423f for hacking purpose.

michael@0 1 //
michael@0 2 // Copyright (c) 2010-2013 The ANGLE Project Authors. All rights reserved.
michael@0 3 // Use of this source code is governed by a BSD-style license that can be
michael@0 4 // found in the LICENSE file.
michael@0 5 //
michael@0 6
michael@0 7 #ifndef LIBGLESV2_UNIFORM_H_
michael@0 8 #define LIBGLESV2_UNIFORM_H_
michael@0 9
michael@0 10 #include <string>
michael@0 11 #include <vector>
michael@0 12
michael@0 13 #define GL_APICALL
michael@0 14 #include <GLES2/gl2.h>
michael@0 15
michael@0 16 #include "common/debug.h"
michael@0 17
michael@0 18 namespace gl
michael@0 19 {
michael@0 20
michael@0 21 // Helper struct representing a single shader uniform
michael@0 22 struct Uniform
michael@0 23 {
michael@0 24 Uniform(GLenum type, GLenum precision, const std::string &name, unsigned int arraySize);
michael@0 25
michael@0 26 ~Uniform();
michael@0 27
michael@0 28 bool isArray() const;
michael@0 29 unsigned int elementCount() const;
michael@0 30
michael@0 31 const GLenum type;
michael@0 32 const GLenum precision;
michael@0 33 const std::string name;
michael@0 34 const unsigned int arraySize;
michael@0 35
michael@0 36 unsigned char *data;
michael@0 37 bool dirty;
michael@0 38
michael@0 39 int psRegisterIndex;
michael@0 40 int vsRegisterIndex;
michael@0 41 unsigned int registerCount;
michael@0 42 };
michael@0 43
michael@0 44 typedef std::vector<Uniform*> UniformArray;
michael@0 45
michael@0 46 }
michael@0 47
michael@0 48 #endif // LIBGLESV2_UNIFORM_H_

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